Q1 2026 MAG Interactive AB (publ) Earnings Call Transcript
Key Points
- MAG Interactive AB (OSTO:MAGI) reported an 18% organic growth in revenue compared to the previous year when measured in US dollars.
- The company achieved record levels of monetization efficiency, with OPTA up 35% compared to the previous year.
- QuizDuel recorded a peak revenue day in December, showcasing the long-term retention and engagement potential of their mobile games.
- The company is expanding its game Crozzle into new markets, including Swedish, German, and French, with plans for further language expansions.
- MAG Interactive AB (OSTO:MAGI) is launching new game modes and features to enhance player experience and engagement, as seen with Crozzle's new game mode over Christmas.
- Currency headwinds, particularly the US dollar, have impacted revenue growth when measured in SEK, resulting in only a 5% increase.
- User acquisition volumes have fluctuated, leading to variations in top-line performance, particularly for Crozzle.
- The US market has been highly competitive, affecting user acquisition efforts and requiring a shift in focus to European markets.
- Adjusted EBITDA decreased by SEK 4 million year over year, despite improvements from Q4.
- Daily Active Users (DAU) have decreased year over year, although they have remained stable compared to recent quarters.
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Hello and welcome to the presentation of MAG's Q1 report. We're going to go through the highlights today and then end with a Q&A session and also then have online Q&A throughout the day. But today presenting the report is me, Daniel Hasselberg, I'm the CEO of MAG, and Magnus Wiklander, CFO.
So let's look at some highlights here. So this is September to November.
Of course we're happy with the organic growth of 18% compared to last year measured in US dollars, and then I think a big impact on this period is the currency headwinds. So in SEK it's a 5% revenue growth, and this is looking at adjusted revenues since we divested Primetime last year. And then looking at the OPTA, which is not as currency dependent, we always measure that in US dollars, so that it's a good measurement of the monetization efficiency across our games and it's up 35% compared to last year and on a similar level as Q4.
So this is kind of record levels historically for the
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