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NVIDIA (BUE:NVDA) Cyclically Adjusted Revenue per Share : ARS417.35 (As of Jan. 2024)


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What is NVIDIA Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

NVIDIA's adjusted revenue per share for the three months ended in Jan. 2024 was ARS7,164.864. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is ARS417.35 for the trailing ten years ended in Jan. 2024.

During the past 12 months, NVIDIA's average Cyclically Adjusted Revenue Growth Rate was 41.80% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 33.70% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 26.40% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 16.80% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of NVIDIA was 33.70% per year. The lowest was 5.30% per year. And the median was 11.60% per year.

As of today (2024-04-27), NVIDIA's current stock price is ARS39652.00. NVIDIA's Cyclically Adjusted Revenue per Share for the quarter that ended in Jan. 2024 was ARS417.35. NVIDIA's Cyclically Adjusted PS Ratio of today is 95.01.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of NVIDIA was 117.86. The lowest was 2.27. And the median was 21.00.


NVIDIA Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for NVIDIA's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

NVIDIA Cyclically Adjusted Revenue per Share Chart

NVIDIA Annual Data
Trend Jan15 Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 85.42 41.35 85.85 417.35

NVIDIA Quarterly Data
Apr19 Jul19 Oct19 Jan20 Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 85.85 112.55 149.11 259.90 417.35

Competitive Comparison of NVIDIA's Cyclically Adjusted Revenue per Share

For the Semiconductors subindustry, NVIDIA's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


NVIDIA's Cyclically Adjusted PS Ratio Distribution in the Semiconductors Industry

For the Semiconductors industry and Technology sector, NVIDIA's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where NVIDIA's Cyclically Adjusted PS Ratio falls into.



NVIDIA Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, NVIDIA's adjusted Revenue per Share data for the three months ended in Jan. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Jan. 2024 (Change)*Current CPI (Jan. 2024)
=7164.864/129.4194*129.4194
=7,164.864

Current CPI (Jan. 2024) = 129.4194.

NVIDIA Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201404 3.871 100.023 5.009
201407 3.941 100.520 5.074
201410 4.654 100.176 6.013
201501 4.877 98.604 6.401
201504 4.511 99.824 5.848
201507 4.763 100.691 6.122
201510 5.516 100.346 7.114
201601 8.246 99.957 10.676
201604 7.995 100.947 10.250
201607 8.462 101.524 10.787
201610 11.773 101.988 14.940
201701 12.586 102.456 15.898
201704 11.634 103.167 14.594
201707 15.679 103.278 19.648
201710 18.563 104.070 23.085
201801 22.708 104.578 28.102
201804 25.714 105.708 31.482
201807 36.019 106.324 43.843
201810 52.523 106.695 63.710
201901 33.339 106.200 40.628
201904 38.994 107.818 46.806
201907 44.451 108.250 53.144
201910 70.216 108.577 83.695
202001 74.825 108.841 88.972
202004 79.798 108.173 95.471
202007 108.862 109.318 128.880
202010 142.980 109.861 168.435
202101 166.397 110.364 195.127
202104 205.565 112.673 236.118
202107 246.094 115.183 276.511
202110 276.424 116.696 306.563
202201 308.484 118.619 336.571
202204 363.012 121.978 385.157
202207 334.134 125.002 345.942
202210 349.618 125.734 359.865
202301 432.020 126.223 442.960
202304 510.802 127.992 516.498
202307 1,387.454 128.974 1,392.242
202310 2,542.903 129.810 2,535.257
202401 7,164.864 129.419 7,164.864

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


NVIDIA  (BUE:NVDA) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

NVIDIA's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=39652.00/417.35
=95.01

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of NVIDIA was 117.86. The lowest was 2.27. And the median was 21.00.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


NVIDIA Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of NVIDIA's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


NVIDIA (BUE:NVDA) Business Description

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Nvidia is a leading developer of graphics processing units. Traditionally, GPUs were used to enhance the experience on computing platforms, most notably in gaming applications on PCs. GPU use cases have since emerged as important semiconductors used in artificial intelligence. Nvidia not only offers AI GPUs, but also a software platform, Cuda, used for AI model development and training. Nvidia is also expanding its data center networking solutions, helping to tie GPUs together to handle complex workloads.

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