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King Digital Entertainment (King Digital Entertainment) EBITDA per Share : $2.14 (TTM As of Dec. 2015)


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What is King Digital Entertainment EBITDA per Share?

King Digital Entertainment's EBITDA per Share for the three months ended in Dec. 2015 was $0.44. Its EBITDA per Share for the trailing twelve months (TTM) ended in Dec. 2015 was $2.14.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA per Share growth rate using EBITDA per Share data.

The historical rank and industry rank for King Digital Entertainment's EBITDA per Share or its related term are showing as below:

KING's 3-Year EBITDA Growth Rate is not ranked *
in the Interactive Media industry.
Industry Median: 5.4
* Ranked among companies with meaningful 3-Year EBITDA Growth Rate only.

King Digital Entertainment's EBITDA for the three months ended in Dec. 2015 was $139 Mil.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the EBITDA Growth Rate using EBITDA data.


King Digital Entertainment EBITDA per Share Historical Data

The historical data trend for King Digital Entertainment's EBITDA per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

King Digital Entertainment EBITDA per Share Chart

King Digital Entertainment Annual Data
Trend Dec11 Dec12 Dec13 Dec14 Dec15
EBITDA per Share
- 0.04 2.23 2.34 2.14

King Digital Entertainment Quarterly Data
Dec11 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14 Mar15 Jun15 Sep15 Dec15
EBITDA per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.60 0.66 0.52 0.52 0.44

King Digital Entertainment EBITDA per Share Calculation

EBITDA per Share is the amount of Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) per outstanding share of the company's stock.

Earnings Before Interest, Taxes, Depreciation, and Amortization (EBITDA) is what the company earns before it expenses interest, taxes, depreciation and amortization.

King Digital Entertainment's EBITDA per Share for the fiscal year that ended in Dec. 2015 is calculated as

EBITDA per Share(A: Dec. 2015 )
=EBITDA/Shares Outstanding (Diluted Average)
=681.956/319.438
=2.13

King Digital Entertainment's EBITDA per Share for the quarter that ended in Dec. 2015 is calculated as

EBITDA per Share(Q: Dec. 2015 )
=EBITDA/Shares Outstanding (Diluted Average)
=139.307/319.438
=0.44

EBITDA per Share for the trailing twelve months (TTM) ended in Dec. 2015 adds up the quarterly data reported by the company within the most recent 12 months, which was $2.14

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


King Digital Entertainment  (NYSE:KING) EBITDA per Share Explanation

EBITDA is a cash flow measure that ignores changes in working capital. EBITDA minus Depreciation, and Amortization (DA) equals EBIT. EBIT is profit before interest and taxes. Of course, Interest and taxes need to be paid.

While depreciation and amortization expenses do not need to be paid in cash, assets - especially tangible assets - do need to be replaced over time. EBITDA is not a measure of profit in any sense. EBITDA is a measure of cash generation by a business where the uses of that cash may be more or less discretionary depending on the nature of the business.

The EBITDA of a TV station is largely discretionary. Owners may use much of the EBITDA generated by a TV station as they see fit. The EBITDA of a railroad is largely non-discretionary. Owners must use much of the EBITDA generated by a railroad to replace the physical assets of the railroad or the business will literally fall apart over time.

EBITDA can be thought of as the cash a business generates that is available to:

Add more inventory
Add more receivables
Replace property, plant, and equipment
Add more property, plant, and equipment
Pay interest
Pay taxes
And finally: pay owners

EBITDA is widely used in financial analysis because Depreciation and Amortization are not present day cash expenses. Depreciation and amortization are the spreading out of the costs of assets over the time in which those assets provide benefits. Today's depreciation and amortization expenses relate to assets bought in the past. The assets being expensed may or may not need to be replaced in the future. And the cost to replace the assets may be more or less than it was in the past. For this reason, the depreciation and amortization expenses a company records in the present year may have no relationship to the actual cash costs needed to maintain its assets in future years.

A company's depreciation expense depends on both its expectations about the assets it owns and its choice of accounting methods. Two companies owning identical assets may have different depreciation expenses because they have different expectations about the useful lives of those assets and because they make different accounting choices.

Analysts use EBITDA to remove this element of personal choice from a company's accounting statements. The use of EBITDA is an attempt to make the results of different companies more comparable and uniform.


Be Aware

Although depreciation is not a cash cost, it is a real business cost because the company has to pay for the fixed assets when they purchase them. Both Warren Buffett and Charlie Munger hate the idea of EBITDA because in this calculation, depreciation is not counted as an expense.

EBITDA over Revenue is a good metric for comparing the operating efficiencies between companies because EBITDA is less vulnerable to companies' accounting choices. For this reason, EBITDA is used in ranking the Predictability of Companies.


King Digital Entertainment EBITDA per Share Related Terms

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King Digital Entertainment (King Digital Entertainment) Business Description

Traded in Other Exchanges
N/A
Address
King Digital Entertainment PLC was originally incorporated as Midasplayer.com Limited in September 2002, a company organized under the laws of England and Wales. It is an interactive entertainment company for the mobile world. The Company provides engaging content to its audience to match mobile lifestyles: anywhere, anytime and on any device. Its games include Candy Crush Saga, Pet Rescue Saga, Farm Heroes Saga, Papa Pear Saga and Bubble Witch Saga. The Company makes its games available for free, while players can purchase virtual items priced relative to the entertainment value they provide. It embeds social features in the content that enhances the player experience. The Company develops and publishes casual games on royalgames.com, its tournament portal and on mobile and social platform. Casual games typically include a puzzle element. The Company's competitors include other game developers and emerging and potential game developers.
Executives
Apax Europe Vi-a Lp 10 percent owner 13-15 VICTORIA ROAD ST PETER PORT GUERNSEY X0 00000
Apax Europe Vi-1 Lp 10 percent owner 13-1 VICTORIA RD ST PETER PORT GY1 3ZD GUERNSEY CHANNEL ISLANDS X0 00000
Apax Europe Vi Gp Lp Inc. 10 percent owner 13-15 VICTORIA STREET ST PETER PORT GUERNSEY, CHANNEL ISLANDS X0 GY13ZD
Apax Europe Vi Gp Co. Ltd 10 percent owner 13-15 VICTORIA STREET ST PETER PORT GUERNSEY, CHANNEL ISLANDS X0 GY13ZD
Roy Mackenzie director 601 LEXINGTON AVENUE, 53RD FLOOR, NEW YORK NY 10022

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