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Games & Esports Experience Acquisition (Games & Esports Experience Acquisition) Enterprise Value : $0.00 Mil (As of Jun. 08, 2024)


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What is Games & Esports Experience Acquisition Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Games & Esports Experience Acquisition's Enterprise Value is $0.00 Mil. Games & Esports Experience Acquisition does not have enough years/quarters to calculate its EBIT for the trailing twelve months (TTM) ended in . 20. Therefore, GuruFocus does not calculate Games & Esports Experience Acquisition's EV-to-EBIT at this moment.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Games & Esports Experience Acquisition's Enterprise Value is $0.00 Mil. Games & Esports Experience Acquisition does not have enough years/quarters to calculate its EBITDA for the trailing twelve months (TTM) ended in . 20. Therefore, GuruFocus does not calculate Games & Esports Experience Acquisition's EV-to-EBITDA at this moment.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Games & Esports Experience Acquisition's Enterprise Value is $0.00 Mil. Games & Esports Experience Acquisition does not have enough years/quarters to calculate its Revenue for the trailing twelve months (TTM) ended in . 20. Therefore, GuruFocus does not calculate Games & Esports Experience Acquisition's EV-to-Revenue at this moment.


Games & Esports Experience Acquisition Enterprise Value Historical Data

The historical data trend for Games & Esports Experience Acquisition's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Games & Esports Experience Acquisition Enterprise Value Chart

Games & Esports Experience Acquisition Annual Data
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Games & Esports Experience Acquisition Semi-Annual Data
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Competitive Comparison of Games & Esports Experience Acquisition's Enterprise Value

For the subindustry, Games & Esports Experience Acquisition's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Games & Esports Experience Acquisition's Enterprise Value Distribution in the Industry

For the industry and sector, Games & Esports Experience Acquisition's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Games & Esports Experience Acquisition's Enterprise Value falls into.



Games & Esports Experience Acquisition Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Games & Esports Experience Acquisition's Enterprise Value for the fiscal year that ended in . 20 is calculated as

Games & Esports Experience Acquisition's Enterprise Value for the quarter that ended in . 20 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Games & Esports Experience Acquisition  (NAS:GEEX.WS) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.


Games & Esports Experience Acquisition Enterprise Value Related Terms

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Games & Esports Experience Acquisition (Games & Esports Experience Acquisition) Business Description

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