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Skullcandy (Skullcandy) Inventory-to-Revenue : 0.77 (As of Jun. 2016)


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What is Skullcandy Inventory-to-Revenue?

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Skullcandy's Average Total Inventories for the quarter that ended in Jun. 2016 was $43.8 Mil. Skullcandy's Revenue for the three months ended in Jun. 2016 was $57.3 Mil. Skullcandy's Inventory-to-Revenue for the quarter that ended in Jun. 2016 was 0.77.

Skullcandy's Inventory-to-Revenue for the quarter that ended in Jun. 2016 declined from Mar. 2016 (0.92) to Mar. 2016 (0.77)

A decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory. Skullcandy's Days Inventory for the three months ended in Jun. 2016 was 118.62.

Inventory Turnover measures how fast the company turns over its inventory within a year. Skullcandy's Inventory Turnover for the quarter that ended in Jun. 2016 was 0.77.


Skullcandy Inventory-to-Revenue Historical Data

The historical data trend for Skullcandy's Inventory-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Skullcandy Inventory-to-Revenue Chart

Skullcandy Annual Data
Trend Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14 Dec15
Inventory-to-Revenue
Get a 7-Day Free Trial 0.14 0.14 0.20 0.19 0.18

Skullcandy Quarterly Data
Sep11 Dec11 Mar12 Jun12 Sep12 Dec12 Mar13 Jun13 Sep13 Dec13 Mar14 Jun14 Sep14 Dec14 Mar15 Jun15 Sep15 Dec15 Mar16 Jun16
Inventory-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.09 0.92 0.55 0.92 0.77

Competitive Comparison of Skullcandy's Inventory-to-Revenue

For the Consumer Electronics subindustry, Skullcandy's Inventory-to-Revenue, along with its competitors' market caps and Inventory-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Skullcandy's Inventory-to-Revenue Distribution in the Hardware Industry

For the Hardware industry and Technology sector, Skullcandy's Inventory-to-Revenue distribution charts can be found below:

* The bar in red indicates where Skullcandy's Inventory-to-Revenue falls into.



Skullcandy Inventory-to-Revenue Calculation

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Skullcandy's Inventory-to-Revenue for the fiscal year that ended in Dec. 2015 is calculated as

Inventory-to-Revenue (A: Dec. 2015 )
=Average Total Inventories / Revenue
=( (Total Inventories (A: Dec. 2014 ) + Total Inventories (A: Dec. 2015 )) / count ) / Revenue (A: Dec. 2015 )
=( (54.981 + 41.686) / 2 ) / 266.316
=48.3335 / 266.316
=0.18

Skullcandy's Inventory-to-Revenue for the quarter that ended in Jun. 2016 is calculated as

Inventory-to-Revenue (Q: Jun. 2016 )
=Average Total Inventories / Revenue
=( (Total Inventories (Q: Mar. 2016 ) + Total Inventories (Q: Jun. 2016 )) / count ) / Revenue (Q: Jun. 2016 )
=( (43.185 + 44.498) / 2 ) / 57.282
=43.8415 / 57.282
=0.77

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Skullcandy  (NAS:SKUL) Inventory-to-Revenue Explanation

An increase in Inventory-to-Revenue from one quarter to the next indicates that one of the following is happening:

1. investment in inventory is growing more rapidly than revenue
2. revenue are dropping
No matter which situation is causing the problem, an increase in the Inventory-to-Revenue may signal an oncoming cash flow problem.

Likewise, a decrease in the Inventory-to-Revenue from one quarter to next indicates that one of these is occurring:

1. investment in inventory is shrinking in relation to revenue
2. revenue are increasing
No matter which situation is causing the reduction in the Inventory-to-Revenue, either one suggests that business's inventory levels and its cash flow are effectively managed.

More Related Terms:

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Skullcandy's Days Inventory for the three months ended in Jun. 2016 is calculated as:

Days Inventory=Average Total Inventories (Q: Jun. 2016 )/Cost of Goods Sold (Q: Jun. 2016 )*Days in Period
=43.8415/33.727*365 / 4
=118.62

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Skullcandy's Inventory Turnover for the quarter that ended in Jun. 2016 is calculated as

Inventory Turnover=Cost of Goods Sold (Q: Jun. 2016 ) / Average Total Inventories (Q: Jun. 2016 )
=33.727 / 43.8415
=0.77

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Skullcandy Inventory-to-Revenue Related Terms

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Skullcandy (Skullcandy) Business Description

Traded in Other Exchanges
N/A
Address
Skullcandy Inc was incorporated in Delaware in 2003. The Company designs, markets and distributes audio and gaming headphones, earbuds, speakers and other accessories under the Skullcandy, and Astro Gaming. The Company's products are sold and distributed through a variety of channels in the U.S. and approximately 80 countries. The Company offers complementary audio products and categories such as sports performance, women's and wireless offerings, as well as partnerships with manufacturers to license the Company's brand and enhance audio quality. The Company distributes headphones and audio products to specialty retailers focused on action sports and the youth lifestyle with hundreds of independent snow, skate and surf retailers. The Company has expanded distribution to consumer electronics, sporting goods, mobile phone and big box retailers such as Best Buy, Dick's Sporting Goods, Fred Meyer, Target and Wal-Mart. The Company also produces and markets gaming headphones. The Company manages its business in two operating segments which are comprised of Domestic and International. The Company's operating segments and reporting segments are the same. The Domestic segment consists of Skullcandy and Astro Gaming product sales to customers in the United States. The Domestic segment also includes the majority of general corporate overhead and related costs which are not allocated to the International segment. The International segment includes Skullcandy product sales to customers in Europe, Asia, Canada, Mexico, through the Company's joint venture, and all other geographic areas outside the United States that are served by the Company's International operations. The Company operates exclusively in the consumer products category in which the Company develops and distributes headphones and other audio products. The Company competes with Sony, Bose, LG, Turtle Beach and Apple.
Executives
D Scott Olivet director 3231 SE SIXTH AVENUE, TOPEKA KS 66607
Douglas P Collier director 1740 MONROVIA AVENUE, COSTA MESA CA 92627
Jeff Kearl director C/O SKULLCANDY, INC., 1441 WEST UTE BLVD., SUITE 250, PARK CITY UT 84908
Mitch Edwards officer: CFO AND GENERAL COUNSEL 123 EAST 200 NORTH, ALPINE UT 84004
David Oddi 10 percent owner
Goode Partners Consumer Fund I L P 10 percent owner 667 MADISON AVE 21ST FL, NEW YORK NY 10021
Goode Investors I Llc 10 percent owner C/O GOODE PARTNERS, LLC, 767 THIRD AVENUE, NEW YORK NY 10017
Jose Jr Ferreira 10 percent owner C/O NU SKIN ENTERPRISES INC, 75 WEST CENTER ST, PROVO UT 84601

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