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Gaming Realms (LSE:GMR) Sloan Ratio % : 5.13% (As of Dec. 2023)


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What is Gaming Realms Sloan Ratio %?

Richard Sloan from the University of Michigan was first to document what is referred to as the "accrual anomaly". His 1996 paper found that shares of companies with small or negative accruals vastly outperform (+10%) those of companies with large ones.

Gaming Realms's Sloan Ratio for the quarter that ended in Dec. 2023 was 5.13%.

As of Dec. 2023, Gaming Realms has a Sloan Ratio of 5.13%, indicating the company is in the safe zone and there is no funny business with accruals.


Gaming Realms Sloan Ratio % Historical Data

The historical data trend for Gaming Realms's Sloan Ratio % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Gaming Realms Sloan Ratio % Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Sloan Ratio %
Get a 7-Day Free Trial Premium Member Only Premium Member Only -34.55 -6.95 -1.59 6.11 5.12

Gaming Realms Semi-Annual Data
Mar14 Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Sloan Ratio % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -1.59 6.11 6.11 2.36 5.13

Competitive Comparison of Gaming Realms's Sloan Ratio %

For the Gambling subindustry, Gaming Realms's Sloan Ratio %, along with its competitors' market caps and Sloan Ratio % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's Sloan Ratio % Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Gaming Realms's Sloan Ratio % distribution charts can be found below:

* The bar in red indicates where Gaming Realms's Sloan Ratio % falls into.



Gaming Realms Sloan Ratio % Calculation

Earnings contain a lot of non cash earnings which is called accruals. The Sloan ratio is a way to identify firms with low non-cash or accrual-derived earnings relative to their cash flow.

Gaming Realms's Sloan Ratio for the fiscal year that ended in Dec. 2023 is calculated as

Sloan Ratio=(Net Income (A: Dec. 2023 )-Cash Flow from Operations (A: Dec. 2023 )
-Cash Flow from Investing (A: Dec. 2023 ))/Total Assets (A: Dec. 2023 )
=(5.925-9.276
--4.795)/28.186
=5.12%

Gaming Realms's Sloan Ratio for the quarter that ended in Dec. 2023 is calculated as

Sloan Ratio=(Net Income (TTM)-Cash Flow from Operations (TTM))
-Cash Flow from Investing (TTM))/Total Assets (Q: Dec. 2023 )
=(5.925-9.276
--4.796)/28.186
=5.13%

For company reported semi-annually, GuruFocus uses latest two semi-annual data as the TTM data. Gaming Realms's Net Income for the trailing twelve months (TTM) ended in Dec. 2023 was 2.512 (Jun. 2023 ) + 3.413 (Dec. 2023 ) = £5.93 Mil.
Gaming Realms's Cash Flow from Operations for the trailing twelve months (TTM) ended in Dec. 2023 was 3.94 (Jun. 2023 ) + 5.336 (Dec. 2023 ) = £9.28 Mil.
Gaming Realms's Cash Flow from Investing for the trailing twelve months (TTM) ended in Dec. 2023 was -2.314 (Jun. 2023 ) + -2.482 (Dec. 2023 ) = £-4.80 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (LSE:GMR) Sloan Ratio % Explanation

A former University of Michigan researcher, Richard Sloan's 1996 paper found that shares of companies with small or negative accruals vastly outperform (+10%) those of companies with large ones. In fact, for the 40-year period between 1962 and 2001, buying the lowest accrual companies and shorting the highest accrual companies resulted in an average annual compounded return of 18%, more than double the S&P 500's 7.4% annual return over the same period.

According to How to Beat the Market with the Sloan Ratio:

If the Sloan Ratio is between -10% and 10%, the company is in the safe zone and there is no funny business with accruals.

If the Sloan Ratio is less than between -25% and -10% on the negative side, and between 10% and 25% on the positive side, this is a warning stage of accrual build up.

If the Sloan Ratio is less than -25% or greater than 25%, and this ratio is consistent over several quarters or even years, be careful. Earnings are highly likely to be made up of accruals.

As of Dec. 2023, Gaming Realms has a Sloan Ratio of 5.13%, indicating the company is in the safe zone and there is no funny business with accruals.


Gaming Realms Sloan Ratio % Related Terms

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Gaming Realms (LSE:GMR) Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S, and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK, including Channel Islands, the U.S and Rest of the world. It generates the majority of its revenue from Social Publishing segment.

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