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Roblox (BSP:R2BL34) Retained Earnings : R$-14,995 Mil (As of Dec. 2023)


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What is Roblox Retained Earnings?

Retained earnings is the accumulated portion of net income that is not distributed to shareholders. Roblox's retained earnings for the quarter that ended in Dec. 2023 was R$-14,995 Mil.

Roblox's quarterly retained earnings declined from Jun. 2023 (R$-11,937 Mil) to Sep. 2023 (R$-13,515 Mil) and declined from Sep. 2023 (R$-13,515 Mil) to Dec. 2023 (R$-14,995 Mil).

Roblox's annual retained earnings declined from Dec. 2021 (R$-5,564 Mil) to Dec. 2022 (R$-10,010 Mil) and declined from Dec. 2022 (R$-10,010 Mil) to Dec. 2023 (R$-14,995 Mil).


Roblox Retained Earnings Historical Data

The historical data trend for Roblox's Retained Earnings can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Roblox Retained Earnings Chart

Roblox Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Retained Earnings
Get a 7-Day Free Trial -981.12 -2,532.68 -5,564.09 -10,009.83 -14,994.63

Roblox Quarterly Data
Dec18 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Retained Earnings Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -10,009.83 -11,337.14 -11,937.18 -13,515.02 -14,994.63

Roblox Retained Earnings Calculation

Retained Earnings is the accumulated portion of net income that is not distributed to shareholders. Because the net income was not distributed to shareholders, shareholders' equity is increased by the same amount.

Of course, if a company loses, it is called retained losses, or accumulated losses.


Roblox  (BSP:R2BL34) Retained Earnings Explanation

Historically profitable companies sometimes have negative retained earnings. This is because they have cumulatively paid out more to shareholders than they reported in profits.

For example, in 2011, Microsoft had negative retained earnings. This does not mean the company lost more money than it made over the years. It just means it paid out more money than it earned.

If a company has negative retained earnings, investors should check the 10-year financial results. They should not assume that negative retained earnings prove a company has generally lost money in the past.

Of course, many companies with negative retained earnings have indeed lost money in the past.

Retained Earnings: Warren Buffett's Secret.

One of the most important indicators of durable competitive advantage. Net earnings can be paid out as dividends, used to buy back shares or retained for growth.

If the company loses more than it has accumulated, retained earnings is negative.

If a company isn't adding to its retained earnings, it isn't growing its net worth.

Rate of growth of retained earnings is good indicator whether it's benefiting from a competitive advantage.

Microsoft is negative because it chose to buyback stock and pay dividends.

The more earnings retained, the faster it grows and increases growth rate for future earnings.


Roblox (BSP:R2BL34) Business Description

Traded in Other Exchanges
Address
970 Park Place, San Mateo, CA, USA, 94403
Roblox operates an online video game platform that lets young gamers create, develop, and monetize games (or "experiences") for other players. The firm effectively offers its developers a hybrid of a game engine, publishing platform, online hosting and services, marketplace with payment processing, and social network. The platform is a closed garden that Roblox controls, earning revenue in multiple places while benefiting from outsourced game development. Unlike traditional video game publishers, Roblox is more focused on the creation of new tools and monetization techniques for its developers then creating new games or franchises.

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