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Roblox (BSP:R2BL34) Capex-to-Revenue : 0.02 (As of Mar. 2025)


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What is Roblox Capex-to-Revenue?

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue.

Roblox's Capital Expenditure for the three months ended in Mar. 2025 was R$-99.99 Mil. Its Revenue for the three months ended in Mar. 2025 was R$5,960.83 Mil.

Hence, Roblox's Capex-to-Revenue for the three months ended in Mar. 2025 was 0.02.


Roblox Capex-to-Revenue Historical Data

The historical data trend for Roblox's Capex-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Roblox Capex-to-Revenue Chart

Roblox Annual Data
Trend Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Capex-to-Revenue
Get a 7-Day Free Trial 0.12 0.05 0.19 0.12 0.05

Roblox Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Capex-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.06 0.05 0.03 0.07 0.02

Competitive Comparison of Roblox's Capex-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Roblox's Capex-to-Revenue, along with its competitors' market caps and Capex-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Roblox's Capex-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Roblox's Capex-to-Revenue distribution charts can be found below:

* The bar in red indicates where Roblox's Capex-to-Revenue falls into.


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Roblox Capex-to-Revenue Calculation

Roblox's Capex-to-Revenue for the fiscal year that ended in Dec. 2024 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-1104.379) / 21975.674
=0.05

Roblox's Capex-to-Revenue for the quarter that ended in Mar. 2025 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-99.989) / 5960.825
=0.02

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Roblox  (BSP:R2BL34) Capex-to-Revenue Explanation

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue. The ratio shows how aggressively the company reinvests its revenue back into productive assets. However, a high ratio potentially indicates that the company has invested too much in innovation and infrastructure, taking up funds that could be used to boost productivity and increase revenue. Therefore, a high Capex to Revenue Ratio could be a positive or a negative sign depending on how effectively a company converts those investments into future earnings.


Roblox Capex-to-Revenue Related Terms

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Roblox Business Description

Traded in Other Exchanges
Address
3150 South Delaware Street, San Mateo, CA, USA, 94403
Roblox operates a free-to-play online video game platform with about 85 million daily active users. This platform has spawned a virtual universe and a Roblox economy based on the Robux currency. The platform houses millions of games from a wide range of creators spanning from young gamers themselves to professional development studios. Roblox offers creators the tools, publishing abilities, and platform for their games, enabling anyone to create a game. Creators earn money when gamers make optional in-game purchases within their games and by offering space for real-world advertising, and Roblox earns revenue primarily by taking a cut of these earnings.

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