Gamedust (WAR:GDC) Cyclically Adjusted Revenue per Share: zł0.00 (As of Sep. 2025)

Author: Vera Yuan Vera Yuan
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Director of Data and Quant Analytics at GuruFocus
Focused on building reliable datasets, financial models, and research tools for value-minded investors. Committed to turning complex data into practical guidance for value-investing and long-term wealth.
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Founder & CEO of GuruFocus
Dr. Charlie Tian is the founder and CEO of GuruFocus.com, a leading global investment research platform established in 2004. With a Ph.D. in physics, Dr. Tian transitioned from science to finance, applying a data-driven, disciplined approach to value investing.

What is Gamedust Cyclically Adjusted Revenue per Share?

Gamedust WAR:GDC Cyclically Adjusted Revenue per Share is zł0.00 as of Sep. 2025. The stock has 4 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Gamedust's adjusted revenue per share for the three months ended in Sep. 2025 was zł0.000. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is zł0.00 for the trailing ten years ended in Sep. 2025.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2026-07-23), Gamedust's current stock price is zł0.0395. Gamedust's Cyclically Adjusted Revenue per Share for the quarter that ended in Sep. 2025 was zł0.00. Gamedust's Cyclically Adjusted PS Ratio of today is .

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Gamedust was 2.67. The lowest was 0.29. And the median was 0.48.


Gamedust  (WAR:GDC) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Gamedust was 2.67. The lowest was 0.29. And the median was 0.48.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Gamedust Cyclically Adjusted Revenue per Share Related Terms


Gamedust Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Gamedust's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Gamedust Cyclically Adjusted Revenue per Share Chart

Gamedust Annual Data
Trend Dec14 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec23 Dec24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 0.52 0.34 0.16

Gamedust Quarterly Data
Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.16 0.09 0.03 0.00

WAR:GDC vs GOOGL, META, SPOT: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Gamedust's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gamedust Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gamedust's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Gamedust's Cyclically Adjusted PS Ratio falls into.



Gamedust Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Gamedust's adjusted Revenue per Share data for the three months ended in Sep. 2025 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Sep. 2025 (Change)*Current CPI (Sep. 2025)
=0/158.0000*158.0000
=0.000

Current CPI (Sep. 2025) = 158.0000.

Gamedust Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201509 0.908 99.634 1.440
201512 -2.621 99.471 -4.163
201603 1.064 98.983 1.698
201606 0.000 99.552 0.000
201609 0.000 99.064 0.000
201612 0.000 100.366 0.000
201703 0.883 101.018 1.381
201706 0.857 101.180 1.338
201709 0.961 101.343 1.498
201712 -2.533 102.564 -3.902
201803 0.023 102.564 0.035
201806 0.023 103.378 0.035
201809 0.023 103.378 0.035
201812 0.137 103.785 0.209
201903 0.008 104.274 0.012
201906 0.004 105.983 0.006
201909 0.007 105.983 0.010
201912 0.002 107.123 0.003
202003 0.010 109.076 0.014
202006 0.004 109.402 0.006
202009 0.009 109.320 0.013
202012 0.015 109.565 0.022
202103 0.005 112.658 0.007
202106 0.004 113.960 0.006
202109 0.001 115.588 0.001
202112 -0.015 119.088 -0.020
202203 0.001 125.031 0.001
202206 0.003 131.705 0.004
202209 0.001 135.531 0.001
202303 0.002 145.950 0.002
202306 0.002 147.009 0.002
202309 0.002 146.113 0.002
202312 0.003 147.741 0.003
202403 0.001 149.044 0.001
202406 0.003 150.997 0.003
202409 0.000 153.439 0.000
202412 0.001 154.660 0.001
202503 0.001 157.021 0.001
202506 0.002 157.509 0.002
202509 0.000 158.000 0.000

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of zł0.00 mean?
Gamedust (WAR:GDC) has a Cyclically Adjusted Revenue per Share of zł0.00 as of Sep. 2025. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Gamedust and its competitors.
Is Gamedust's Cyclically Adjusted Revenue per Share too high?
Gamedust's current Cyclically Adjusted Revenue per Share is zł0.00.
How does Gamedust's Cyclically Adjusted Revenue per Share compare to GOOGL and META?
Gamedust's Cyclically Adjusted Revenue per Share of zł0.00 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Gamedust and its competitors. Gamedust's current Cyclically Adjusted Revenue per Share is zł0.00. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Gamedust stock overvalued right now?
Gamedust (WAR:GDC) has a current Cyclically Adjusted Revenue per Share of zł0.00. The current Cyclically Adjusted Revenue per Share is zł0.00. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Gamedust (WAR:GDC), the current Cyclically Adjusted Revenue per Share is zł0.00 as of Sep. 2025. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Gamedust Business Description

Address Ul. Glogowska 216, Poznan, POL, 60-104
Gamedust SA operates in the video-game sector. The company is focused on developing and publishing games for VR and non-VR platforms. Its gaming portfolio include Neverout, Overflight, Spuds Unearthed, Yupitergrad, and others.