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Electronic Arts (FRA:ERT) Cyclically Adjusted Book per Share : €20.74 (As of Mar. 2024)


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What is Electronic Arts Cyclically Adjusted Book per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

Electronic Arts's adjusted book value per share for the three months ended in Mar. 2024 was €25.854. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is €20.74 for the trailing ten years ended in Mar. 2024.

During the past 12 months, Electronic Arts's average Cyclically Adjusted Book Growth Rate was 10.40% per year. During the past 3 years, the average Cyclically Adjusted Book Growth Rate was 15.50% per year. During the past 5 years, the average Cyclically Adjusted Book Growth Rate was 16.40% per year. During the past 10 years, the average Cyclically Adjusted Book Growth Rate was 8.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Book Growth Rate using Cyclically Adjusted Book per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Book Growth Rate of Electronic Arts was 26.40% per year. The lowest was -1.90% per year. And the median was 14.05% per year.

As of today (2024-05-16), Electronic Arts's current stock price is €116.68. Electronic Arts's Cyclically Adjusted Book per Share for the quarter that ended in Mar. 2024 was €20.74. Electronic Arts's Cyclically Adjusted PB Ratio of today is 5.63.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 2.02. And the median was 7.60.


Electronic Arts Cyclically Adjusted Book per Share Historical Data

The historical data trend for Electronic Arts's Cyclically Adjusted Book per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Cyclically Adjusted Book per Share Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted Book per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 11.47 12.62 16.19 18.63 20.74

Electronic Arts Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted Book per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 18.63 19.61 20.44 20.04 20.74

Competitive Comparison of Electronic Arts's Cyclically Adjusted Book per Share

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Cyclically Adjusted PB Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PB Ratio falls into.



Electronic Arts Cyclically Adjusted Book per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Book per Share and the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years.

What is Cyclically Adjusted Book per Share? How do we calculate Cyclically Adjusted Book per Share?

Cyclically Adjusted Book per Share is the average of the inflation adjusted Book Value per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Book per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the book value per share from 2001 through 2010.

We adjusted the 2001 book value per share data with the total inflation from 2001 through 2010 to the equivalent book value in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's book value is $1 a share in 2001, then the 2001's equivalent book value in 2010 is $1.4 a share. If Wal-Mart's book value is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 book value in 2010 is $1.35. So on and so forth, you get the equivalent book value per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted Book Value per Share data for the three months ended in Mar. 2024 was:

Adj_Book= Book Value per Share /CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=25.854/131.7762*131.7762
=25.854

Current CPI (Mar. 2024) = 131.7762.

Electronic Arts Quarterly Data

Book Value per Share CPI Adj_Book
201406 6.379 100.560 8.359
201409 6.641 100.428 8.714
201412 7.030 99.070 9.351
201503 9.049 99.621 11.970
201506 9.557 100.684 12.508
201509 9.013 100.392 11.831
201512 8.919 99.792 11.778
201603 10.132 100.470 13.289
201606 10.988 101.688 14.239
201609 10.716 101.861 13.863
201612 10.959 101.863 14.177
201703 12.325 102.862 15.789
201706 12.921 103.349 16.475
201709 11.953 104.136 15.126
201712 11.246 104.011 14.248
201803 12.178 105.290 15.242
201806 14.762 106.317 18.297
201809 14.989 106.507 18.545
201812 15.606 105.998 19.401
201903 15.832 107.251 19.452
201906 19.389 108.070 23.642
201909 22.182 108.329 26.983
201912 22.382 108.420 27.204
202003 23.445 108.902 28.370
202006 23.903 108.767 28.959
202009 23.640 109.815 28.368
202012 22.728 109.897 27.253
202103 23.027 111.754 27.152
202106 22.506 114.631 25.872
202109 23.513 115.734 26.772
202112 23.904 117.630 26.779
202203 24.727 121.301 26.862
202206 25.908 125.017 27.309
202209 28.433 125.227 29.920
202212 25.921 125.222 27.278
202303 24.951 127.348 25.819
202306 24.910 128.729 25.500
202309 26.304 129.860 26.692
202312 25.757 129.419 26.226
202403 25.854 131.776 25.854

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.


Electronic Arts  (FRA:ERT) Cyclically Adjusted Book per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Book per Share may underestimate the company's equity. Cyclically Adjusted PB Ratio can seem to be too high even the actual PB Ratio is low.

For the Cyclically Adjusted PB Ratio, the book value of the past 10 years are inflation-adjusted and averaged. The result is used for P/B calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PB Ratio is also called CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

Electronic Arts's Cyclically Adjusted PB Ratio of today is calculated as

Cyclically Adjusted PB Ratio=Share Price/Cyclically Adjusted Book per Share
=116.68/20.74
=5.63

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PB Ratio of Electronic Arts was 14.21. The lowest was 2.02. And the median was 7.60.


Be Aware

Cyclically Adjusted PB Ratio works better for cyclical companies. It gives you a better idea on the company's real book value.


Electronic Arts Cyclically Adjusted Book per Share Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Cyclically Adjusted Book per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (FRA:ERT) Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.

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