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Capcom Co (TSE:9697) Cyclically Adjusted PB Ratio : 10.40 (As of May. 14, 2024)


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What is Capcom Co Cyclically Adjusted PB Ratio?

As of today (2024-05-14), Capcom Co's current share price is 円2731.00. Capcom Co's Cyclically Adjusted Book per Share for the quarter that ended in Mar. 2024 was 円262.62. Capcom Co's Cyclically Adjusted PB Ratio for today is 10.40.

The historical rank and industry rank for Capcom Co's Cyclically Adjusted PB Ratio or its related term are showing as below:

TSE:9697' s Cyclically Adjusted PB Ratio Range Over the Past 10 Years
Min: 2.47   Med: 7.79   Max: 13.17
Current: 10.12

During the past years, Capcom Co's highest Cyclically Adjusted PB Ratio was 13.17. The lowest was 2.47. And the median was 7.79.

TSE:9697's Cyclically Adjusted PB Ratio is ranked worse than
94.52% of 292 companies
in the Interactive Media industry
Industry Median: 1.69 vs TSE:9697: 10.12

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio. The Cyclically Adjusted Book per Share is the average of the inflation adjusted book value per share of a company over the past 10 years.

Capcom Co's adjusted book value per share data for the three months ended in Mar. 2024 was 円466.434. Add all the adjusted book value per share for the past 10 years together and divide the count will get our Cyclically Adjusted Book per Share, which is 円262.62 for the trailing ten years ended in Mar. 2024.

Shiller PE for Stocks: The True Measure of Stock Valuation


Capcom Co Cyclically Adjusted PB Ratio Historical Data

The historical data trend for Capcom Co's Cyclically Adjusted PB Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Capcom Co Cyclically Adjusted PB Ratio Chart

Capcom Co Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Cyclically Adjusted PB Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 5.15 10.11 7.41 10.38 10.59

Capcom Co Quarterly Data
Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Cyclically Adjusted PB Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 10.38 12.04 10.96 8.97 10.59

Competitive Comparison of Capcom Co's Cyclically Adjusted PB Ratio

For the Electronic Gaming & Multimedia subindustry, Capcom Co's Cyclically Adjusted PB Ratio, along with its competitors' market caps and Cyclically Adjusted PB Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Capcom Co's Cyclically Adjusted PB Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Capcom Co's Cyclically Adjusted PB Ratio distribution charts can be found below:

* The bar in red indicates where Capcom Co's Cyclically Adjusted PB Ratio falls into.



Capcom Co Cyclically Adjusted PB Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PB Ratio takes the Book Value per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/B calculation. Because it considers this 10-year average, it's often referred to as the CAPB Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PB Ratio.

Capcom Co's Cyclically Adjusted PB Ratio for today is calculated as

Cyclically Adjusted PB Ratio=Share Price/ Cyclically Adjusted Book per Share
=2731.00/262.62
=10.40

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Capcom Co's Cyclically Adjusted Book per Share for the quarter that ended in Mar. 2024 is calculated as:

For example, Capcom Co's adjusted Book Value per Share data for the three months ended in Mar. 2024 was:

Adj_Book=Book Value per Share/CPI of Mar. 2024 (Change)*Current CPI (Mar. 2024)
=466.434/107.2000*107.2000
=466.434

Current CPI (Mar. 2024) = 107.2000.

Capcom Co Quarterly Data

Book Value per Share CPI Adj_Book
201406 140.453 98.000 153.638
201409 148.807 98.500 161.950
201412 160.383 97.900 175.619
201503 158.567 97.900 173.630
201506 160.836 98.400 175.220
201509 159.714 98.500 173.821
201512 169.164 98.100 184.856
201603 167.107 97.900 182.981
201606 155.998 98.100 170.469
201609 152.039 98.000 166.312
201612 161.129 98.400 175.539
201703 177.578 98.100 194.051
201706 176.571 98.500 192.167
201709 184.230 98.800 199.893
201712 183.871 99.400 198.300
201803 195.040 99.200 210.769
201806 200.453 99.200 216.619
201809 208.845 99.900 224.106
201812 200.033 99.700 215.081
201903 207.838 99.700 223.473
201906 214.121 99.800 229.998
201909 224.191 100.100 240.093
201912 228.027 100.500 243.229
202003 233.568 100.300 249.636
202006 245.683 99.900 263.636
202009 257.575 99.900 276.397
202012 261.701 99.300 282.521
202103 282.891 99.900 303.563
202106 312.186 99.500 336.345
202109 322.605 100.100 345.487
202112 325.563 100.100 348.655
202203 343.034 101.100 363.731
202206 350.484 101.800 369.075
202209 345.922 103.100 359.678
202212 346.567 104.100 356.887
202303 385.269 104.400 395.602
202306 416.463 105.200 424.381
202309 436.061 106.200 440.167
202312 439.346 106.800 440.991
202403 466.434 107.200 466.434

Add all the adjusted book value per share together and divide the count will get our Cyclically Adjusted Book per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Capcom Co  (TSE:9697) Cyclically Adjusted PB Ratio Explanation

Compared with the regular PB Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PB Ratio smoothed out the fluctuations of book value during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PB Ratio should give similar results to regular PB Ratio.


Capcom Co Cyclically Adjusted PB Ratio Related Terms

Thank you for viewing the detailed overview of Capcom Co's Cyclically Adjusted PB Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Capcom Co (TSE:9697) Business Description

Traded in Other Exchanges
Address
3-1-3 Uchihirano-machi, Chuo-ku, Osaka-shi, Osaka, JPN, 540-0037
Capcom Co Ltd is a Japanese company that produces and sells videogame software, online games, mobile games, and operates amusement facilities. The company has operations in Japan, North America, Europe, Asia, and emerging markets. The majority of its revenue is split fairly evenly between Japan, Asia, North America, and Europe. Capcom's segments include Digital Contents, which sells mobile and PC games; Arcade Operations, which operates Plaza Capcom amusement facilities; Amusement Equipment, which sells frames and LCD devices for gaming machines and software; and Other Businesses. The company derives the vast majority of its revenue from its Digital Contents segment. Some of the firm's notable games include Resident Evil, Street Fighter, Monster Hunter, and Mega Man.

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