GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Electronic Arts Inc (MEX:EA) » Definitions » E10

Electronic Arts (MEX:EA) E10 : MXN95.25 (As of Sep. 2024)


View and export this data going back to 2017. Start your Free Trial

What is Electronic Arts E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Electronic Arts's adjusted earnings per share data for the three months ended in Sep. 2024 was MXN21.856. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is MXN95.25 for the trailing ten years ended in Sep. 2024.

During the past 12 months, Electronic Arts's average E10 Growth Rate was 7.80% per year. During the past 3 years, the average E10 Growth Rate was 14.60% per year. During the past 5 years, the average E10 Growth Rate was 24.40% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Electronic Arts was 189.50% per year. The lowest was -84.20% per year. And the median was 12.50% per year.

As of today (2024-12-11), Electronic Arts's current stock price is MXN3367.25. Electronic Arts's E10 for the quarter that ended in Sep. 2024 was MXN95.25. Electronic Arts's Shiller PE Ratio of today is 35.35.

During the past 13 years, the highest Shiller PE Ratio of Electronic Arts was 1041.09. The lowest was 26.18. And the median was 43.08.


Electronic Arts E10 Historical Data

The historical data trend for Electronic Arts's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts E10 Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only - 64.34 73.70 72.88 77.49

Electronic Arts Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 78.43 79.98 77.49 87.38 95.25

Competitive Comparison of Electronic Arts's E10

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Shiller PE Ratio falls into.



Electronic Arts E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted earnings per share data for the three months ended in Sep. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Sep. 2024 (Change)*Current CPI (Sep. 2024)
=21.856/133.0289*133.0289
=21.856

Current CPI (Sep. 2024) = 133.0289.

Electronic Arts Quarterly Data

per share eps CPI Adj_EPS
201412 6.490 99.070 8.715
201503 18.142 99.621 24.226
201506 20.711 100.684 27.364
201509 -7.604 100.392 -10.076
201512 -2.407 99.792 -3.209
201603 48.027 100.470 63.591
201606 25.891 101.688 33.871
201609 -2.514 101.861 -3.283
201612 -0.068 101.863 -0.089
201703 34.080 102.862 44.075
201706 37.237 103.349 47.931
201709 -1.270 104.136 -1.622
201712 -11.784 104.011 -15.072
201803 35.427 105.290 44.761
201806 18.667 106.317 23.357
201809 15.525 106.507 19.391
201812 16.886 105.998 21.192
201903 13.385 107.251 16.602
201906 91.242 108.070 112.315
201909 57.054 108.329 70.063
201912 22.255 108.420 27.306
202003 33.531 108.902 40.960
202006 28.853 108.767 35.289
202009 13.917 109.815 16.859
202012 14.322 109.897 17.337
202103 5.315 111.754 6.327
202106 14.133 114.631 16.401
202109 20.973 115.734 24.107
202112 4.718 117.630 5.336
202203 15.929 121.301 17.469
202206 22.331 125.017 23.762
202209 21.523 125.227 22.864
202212 14.232 125.222 15.119
202303 -0.721 127.348 -0.753
202306 25.202 128.729 26.044
202309 25.606 129.860 26.231
202312 18.162 129.419 18.669
202403 11.119 131.776 11.225
202406 19.053 132.554 19.121
202409 21.856 133.029 21.856

Add all the adjusted EPS together and divide 10 will get our e10.


Electronic Arts  (MEX:EA) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Electronic Arts's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=3367.25/95.25
=35.35

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Electronic Arts was 1041.09. The lowest was 26.18. And the median was 43.08.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Electronic Arts E10 Related Terms

Thank you for viewing the detailed overview of Electronic Arts's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC (formerly FIFA), Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.