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Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.
EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Electronic Arts's Enterprise Value is $36,894 Mil. Electronic Arts's EBIT for the trailing twelve months (TTM) ended in Dec. 2024 was $1,474 Mil. Therefore, Electronic Arts's EV-to-EBIT ratio for today is 25.03.
EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Electronic Arts's Enterprise Value is $36,894 Mil. Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Dec. 2024 was $1,900 Mil. Therefore, Electronic Arts's EV-to-EBITDA ratio for today is 19.42.
EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Electronic Arts's Enterprise Value is $36,894 Mil. Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 was $7,347 Mil. Therefore, Electronic Arts's EV-to-Revenue ratio for today is 5.02.
EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow. As of today, Electronic Arts's Enterprise Value is $36,894 Mil. Electronic Arts's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2024 was $2,059 Mil. Therefore, Electronic Arts's EV-to-FCF ratio for today is 17.92.
The historical data trend for Electronic Arts's Enterprise Value can be seen below:
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Electronic Arts Annual Data | |||||||||||||||||||||
Trend | Mar15 | Mar16 | Mar17 | Mar18 | Mar19 | Mar20 | Mar21 | Mar22 | Mar23 | Mar24 | |||||||||||
Enterprise Value | Get a 7-Day Free Trial |
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24,178.96 | 34,301.82 | 34,319.80 | 32,061.85 | 34,026.50 |
Electronic Arts Quarterly Data | ||||||||||||||||||||
Mar20 | Jun20 | Sep20 | Dec20 | Mar21 | Jun21 | Sep21 | Dec21 | Mar22 | Jun22 | Sep22 | Dec22 | Mar23 | Jun23 | Sep23 | Dec23 | Mar24 | Jun24 | Sep24 | Dec24 | |
Enterprise Value | Get a 7-Day Free Trial |
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35,539.35 | 34,026.50 | 36,127.98 | 37,134.95 | 37,058.47 |
For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:
* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.
For the Interactive Media industry and Communication Services sector, Electronic Arts's Enterprise Value distribution charts can be found below:
* The bar in red indicates where Electronic Arts's Enterprise Value falls into.
Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.
Electronic Arts's Enterprise Value for the fiscal year that ended in Mar. 2024 is calculated as
Enterprise Value (A: Mar. 2024 ) | |||||
= | Market Cap | + | Preferred Stock | + | Long-Term Debt & Capital Lease Obligation |
= | 35340.50193 | + | 0 | + | 1882 |
+ | Short-Term Debt & Capital Lease Obligation | + | Minority Interest | - | Cash, Cash Equivalents, Marketable Securities |
+ | 66 | + | 0 | - | 3262 |
= | 34,027 |
Electronic Arts's Enterprise Value for the quarter that ended in Dec. 2024 is calculated as
Enterprise Value (Q: Dec. 2024 ) | |||||
= | Market Cap | + | Preferred Stock | + | Long-Term Debt & Capital Lease Obligation |
= | 38264.4724 | + | 0 | + | 1883 |
+ | Short-Term Debt & Capital Lease Obligation | + | Minority Interest | - | Cash, Cash Equivalents, Marketable Securities |
+ | 66 | + | 0 | - | 3155 |
= | 37,058 |
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Electronic Arts (NAS:EA) Enterprise Value Explanation
When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.
If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.
The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.
For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.
Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.
1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.
Electronic Arts's EV-to-EBIT for today is
EV-to-EBIT | = | Enterprise Value (Today) | / | EBIT (TTM) |
= | 36893.686 | / | 1474 | |
= | 25.03 |
Electronic Arts's current Enterprise Value is $36,894 Mil.
Electronic Arts's EBIT for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $1,474 Mil.
2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.
Electronic Arts's EV-to-EBITDA for today is:
EV-to-EBITDA | = | Enterprise Value (Today) | / | EBITDA(TTM) |
= | 36893.686 | / | 1900 | |
= | 19.42 |
Electronic Arts's current Enterprise Value is $36,894 Mil.
Electronic Arts's EBITDA for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $1,900 Mil.
3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.
Electronic Arts's EV-to-Revenue for today is:
EV-to-Revenue | = | Enterprise Value (Today) | / | Revenue (TTM) |
= | 36893.686 | / | 7347 | |
= | 5.02 |
Electronic Arts's current Enterprise Value is $36,894 Mil.
Electronic Arts's Revenue for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $7,347 Mil.
4. EV-to-FCF is calculated as Enterprise Value divided by its Free Cash Flow.
Electronic Arts's EV-to-FCF for today is:
EV-to-FCF | = | Enterprise Value (Today) | / | Free Cash Flow (TTM) |
= | 36893.686 | / | 2059 | |
= | 17.92 |
Electronic Arts's current Enterprise Value is $36,894 Mil.
Electronic Arts's Free Cash Flow for the trailing twelve months (TTM) ended in Dec. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was $2,059 Mil.
* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.
Thank you for viewing the detailed overview of Electronic Arts's Enterprise Value provided by GuruFocus.com. Please click on the following links to see related term pages.
Jacob J. Schatz | officer: General Counsel & Corp Sect'y | C/O ELECTRONIC ARTS INC., 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061 |
Laura Miele | officer: Chief Studios Officer | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065 |
Vijayanthimala Singh | officer: Chief People Officer | C/O ELECTRONIC ARTS INC., 209, REDWOOD CITY CA 94065 |
Andrew Wilson | director, officer: Chief Executive Officer | 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94065 |
Stuart Canfield | officer: Chief Financial Officer | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065 |
Luis A Ubinas | director | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065-1175 |
Eric Charles Kelly | officer: Chief Accounting Officer | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065 |
Jeff Huber | director | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065 |
Richard A Simonson | director | C/O SILVER SPRING NETWORKS, INC., 230 W. TASMAN DRIVE, SAN JOSE CA 95134 |
Chris Bruzzo | officer: Chief Marketing Officer | 411 FIRST AVE., SOUTH, SUITE 700, SEATTLE WA 98104 |
Kenneth A Moss | officer: Chief Technology Officer | 209 REDWOOD SHORES PKWY, REDWOOD CITY CA 94061 |
Chris Suh | officer: Chief Financial Officer | C/O CARDLYTICS, INC., 675 PONCE DE LEON AVE. NE, STE 6000, ATLANTA GA 30308 |
Blake J Jorgensen | officer: COO & CFO | 209 REDWOOD SHORES PARKWAY, REDWOOD CITY CA 94065 |
Rachel A Gonzalez | director | 3150 SABRE DRIVE, SOUTHLAKE TX 76092 |
Kofi A Bruce | director | GENERAL MILLS, INC., ONE GENERAL MILLS BLVD., MINNEAPOLIS MN 55426 |
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