GITS (Global Interactive Technologies) EBITDA Margin %: 0.00% (As of Mar. 2026)

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GITS Global Interactive Technologies Inc GITS
4 GF Score
Price $1.47
! 5 Warning Signs
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What is Global Interactive Technologies EBITDA Margin %?

Global Interactive Technologies GITS -9.82% 4 EBITDA Margin % is 0.00% as of Mar. 2026. GuruFocus rates GITS with a GF Score™ of 4/100. The stock has 5 warning signs investors should review. Among 547 Interactive Media companies, Global Interactive Technologies ranks worse than 100% on this metric.

EBITDA Margin % is calculated as EBITDA divided by its Revenue. Global Interactive Technologies's EBITDA for the three months ended in Mar. 2026 was $-0.25 Mil. Global Interactive Technologies's Revenue for the three months ended in Mar. 2026 was $0.00 Mil. Therefore, Global Interactive Technologies's EBITDA margin for the quarter that ended in Mar. 2026 was 0.00%.


Global Interactive Technologies  (NAS:GITS) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


Global Interactive Technologies EBITDA Margin % Related Terms


Global Interactive Technologies EBITDA Margin % Historical Data

* Premium members only.

The historical data trend for Global Interactive Technologies's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Global Interactive Technologies EBITDA Margin % Chart

Global Interactive Technologies Annual Data
Trend Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
EBITDA Margin %
Get a 7-Day Free Trial -2,579.58 -1,114.72 0.00 0.00 -180,150.00

Global Interactive Technologies Quarterly Data
Dec20 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
EBITDA Margin % Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.00 0.00 -10,950.00 0.00 0.00

GITS vs CHAI, SFUNY, NAMI: EBITDA Margin % Comparison

For the Internet Content & Information subindustry, Global Interactive Technologies's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Global Interactive Technologies EBITDA Margin % vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Global Interactive Technologies's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where Global Interactive Technologies's EBITDA Margin % falls into.


GITS
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Global Interactive Technologies Inc GITS
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Global Interactive Technologies EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

Global Interactive Technologies's EBITDA Margin % for the fiscal year that ended in Dec. 2025 is calculated as

EBITDA Margin %=EBITDA (A: Dec. 2025 )/Revenue (A: Dec. 2025 )
=-3.603/0.002
=-180,150.00 %

Global Interactive Technologies's EBITDA Margin % for the quarter that ended in Mar. 2026 is calculated as

EBITDA Margin %=EBITDA (Q: Mar. 2026 )/Revenue (Q: Mar. 2026 )
=-0.251/0
= %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about EBITDA Margin % →
What does a EBITDA Margin % of 0.00% mean?
Global Interactive Technologies (GITS) has a EBITDA Margin % of 0.00% as of Mar. 2026. EBITDA Margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent. View historical data on Global Interactive Technologies and its competitors. According to the industry distribution chart, Global Interactive Technologies ranks #547 out of 547 companies in the Interactive Media industry.
Is Global Interactive Technologies' EBITDA Margin % too high?
Global Interactive Technologies' current EBITDA Margin % is 0.00%. Based on the distribution chart, Global Interactive Technologies ranks #547 out of 547 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, Global Interactive Technologies has a GF Score™ of 4/100, reflecting its overall financial health beyond just this single metric.
How does Global Interactive Technologies' EBITDA Margin % compare to CHAI and SFUNY?
According to the Interactive Media industry distribution chart, Global Interactive Technologies ranks #547 out of 547 companies for EBITDA Margin %. This places Global Interactive Technologies in the lower half of its industry. The industry median EBITDA Margin % is 8.22. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good EBITDA Margin % for an Interactive Media company?
The median EBITDA Margin % among Interactive Media companies is 8.22, based on 547 companies in the industry. Companies in the top quartile (top 25%) have a EBITDA Margin % significantly above this median, while those in the bottom quartile fall well below. However, EBITDA Margin % should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high EBITDA Margin % mean?
A high EBITDA Margin % can signal that a stock is expensive relative to its fundamentals. EBITDA Margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent. View historical data on Global Interactive Technologies and its competitors. For the Interactive Media industry, the median EBITDA Margin % is 8.22 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Global Interactive Technologies's current EBITDA Margin % is 0.00%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Global Interactive Technologies stock overvalued right now?
Global Interactive Technologies (GITS) has a current EBITDA Margin % of 0.00%. The current EBITDA Margin % is 0.00%. Global Interactive Technologies' overall GF Score™ is 4/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is EBITDA Margin % calculated?
EBITDA Margin % is calculated from a company's financial statements. For Global Interactive Technologies (GITS), the current EBITDA Margin % is 0.00% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Global Interactive Technologies Business Description

Address 160, Yeouiseo-ro, Yeongdeungpo-gu, Seoul, KOR, 07231
Global Interactive Technologies Inc is operating and developing Faning, a digital fan engagement platform focused on Korean entertainment and culture, including K-pop. Faning is designed to support online fan communities, user interaction, multilingual communication, and digital engagement experiences across mobile and web-based services. The platform evolved from the legacy Fantoo platform ecosystem. The Company's primary operational focus was the continued development, maintenance, and support of the Faning platform. The Company operates its business through its core Faning platform and strategy.
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