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Unity Software (BSP:U2ST34) Institutional Ownership : 0.00% (As of May. 17, 2024)


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What is Unity Software Institutional Ownership?

Institutional ownership is the percentage of shares that are owned by institutions out of the total shares outstanding. As of today, Unity Software's institutional ownership is 0.00%.

Insider Ownership is the percentage of shares that are owned by company insiders relative to the total shares outstanding. As of today, Unity Software's Insider Ownership is 0.00%.

Float Percentage Of Total Shares Outstanding is the percentage of float shares relative to the total shares outstanding. As of today, Unity Software's Float Percentage Of Total Shares Outstanding is 0.00%.


Unity Software Institutional Ownership Historical Data

The historical data trend for Unity Software's Institutional Ownership can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Unity Software Institutional Ownership Chart

Unity Software Historical Data

The historical data trend for Unity Software can be seen below:

2022-12-31 2023-01-31 2023-02-28 2023-03-31 2023-04-30 2023-05-31 2023-06-30 2023-07-31 2023-08-31 2023-09-30
Institutional Ownership 0.01 0.01 0.01 0.01 0.01 0.01 0.01 0.01 0.01 0.01

Unity Software Institutional Ownership Calculation

The percentage of shares that are owned by institutions out of the total shares outstanding.


Unity Software (BSP:U2ST34) Business Description

Traded in Other Exchanges
Address
30 3rd Street, San Francisco, CA, USA, 94103-3104
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC and Other Americas, of which key revenue is derived from the EMEA region. The products are used in the gaming industry, architecture and construction sector, animation industry, and designing sector.

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