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Team17 Group (LSE:TM17) Intangible Assets : £210.0 Mil (As of Dec. 2023)


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What is Team17 Group Intangible Assets?

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Team17 Group's intangible assets for the quarter that ended in Dec. 2023 was £210.0 Mil.


Team17 Group Intangible Assets Historical Data

The historical data trend for Team17 Group's Intangible Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Team17 Group Intangible Assets Chart

Team17 Group Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Intangible Assets
Get a 7-Day Free Trial Premium Member Only 39.93 42.92 81.31 234.11 209.99

Team17 Group Semi-Annual Data
Dec15 Dec16 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Intangible Assets Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 81.31 225.99 234.11 239.09 209.99

Team17 Group Intangible Assets Calculation

Intangible assets are defined as identifiable non-monetary assets that cannot be seen, touched or physically measured. Examples of intangible assets include trade secrets, copyrights, patents, trademarks. If a company acquires assets at the prices above the book value, it may carry goodwill on its balance sheet. Goodwill reflects the difference between the price the company paid and the book value of the assets.


Team17 Group  (LSE:TM17) Intangible Assets Explanation

If a company (company A) received a patent through their own work, though it has value, it does not show up on its balance sheet as an intangible asset. However, if company A sells this patent to company B, it will show up on company B's balance sheet as an intangible asset.

The same applies to brand names, trade secrets etc. For instance, Coca-Cola's brand is extremely valuable, but the brand does not appear on its balance sheet, because the brand was never acquired.

Some intangibles are amortized. Amortization is the depreciation of intangible assets.

Many intangibles are not amortized. They may still be written down when the company decides the asset is impaired.

Whenever you see an increase in goodwill over a number of years, you can assume it's because the company is out buying other businesses above book value. GOOD if buying businesses with durable competitive advantage.

If goodwill stays the same, the company when acquiring other companies is either paying less than book value or not acquiring. Businesses with moats never sell for less than book value.

Intangibles acquired are on balance sheet at fair value.

Internally developed brand names (Coke, Wrigleys, Band-Aid) however are not reflected on the balance sheet.

One of the reasons competitive advantage power can remain hidden for so long.


Be Aware

Companies may change the way intangible assets are amortized, and this will affect their reported earnings.


Team17 Group Intangible Assets Related Terms

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Team17 Group (LSE:TM17) Business Description

Traded in Other Exchanges
Address
Paragon Business Park, 3 Red Hall Avenue, Wakefield, West Yorkshire, GBR, WF1 2UL
Team17 Group PLC is a video game label and creative partner for independent developers. The company supports both owned first party IP and third-party IP-through partnering with indie developers globally. The company focuses on premium, rather than free to play games, and its portfolio comprises over 90 games, including the iconic and well-established Worms franchise, as well as Overcooked and The Escapists. The company has three reportable segments such as Games Label, Simulation and Edutainment. Games label segment is involved in Developing and publishing video games for the digital and physical market, Simulation segment works on Developing and publishing simulation games for the digital and physical market.

Team17 Group (LSE:TM17) Headlines

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