KneoMedia (ASX:KNM) Margin of Safety % (DCF Dividends Based): N/A (As of Jul. 04, 2026)


What is KneoMedia Margin of Safety % (DCF Dividends Based)?

Margin of Safety % (DCF Dividends Based) = (Intrinsic Value: DCF (Dividends Based) - Current Price) / Intrinsic Value: DCF (Dividends Based).

Note: Discounted Dividend model is only suitable for companies who have a consistant distribution history with more than 5 years. If the company's dividends does not remain steady over a long period, results may not be accurate due to the low consistency. The model is also only suitable for predictable companies (Business Predictability Rank higher than 1-Star). If the company's Predictability Rank is 1-Star or Not Rated, the data will not be stored into our database.

KneoMedia's Predictability Rank is 1-Star. Thus, the DCF related results in the screener and portfolio will appear as zero and Margin of Safety % (DCF Dividends Based) is not calculated.


ASX:KNM vs OMQS, XYLB, HSTA: Margin of Safety % (DCF Dividends Based) Comparison

For the Software - Application subindustry, KneoMedia's Margin of Safety % (DCF Dividends Based), along with its competitors' market caps and Margin of Safety % (DCF Dividends Based) data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


KneoMedia Margin of Safety % (DCF Dividends Based) vs Software Industry

For the Software industry and Technology sector, KneoMedia's Margin of Safety % (DCF Dividends Based) distribution charts can be found below:

* The bar in red indicates where KneoMedia's Margin of Safety % (DCF Dividends Based) falls into.



KneoMedia Business Description

Address 333 Collins Street, Level 7, Melbourne, VIC, AUS, 3000
KneoMedia Ltd is an online education publishing company, which delivers world-class game-based learning programs to educational markets. It company creates learning stories, games, and activities packaged into an easy-to-use program that lets teachers deliver personalized and engaging learning experiences tailored to each student's needs. The group generates revenue from the sale of licences from its online education platform. All sales revenue has been derived from the United States.