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Soul and Vibe Interactive (Soul and Vibe Interactive) Other Current Liabilities : $2.19 Mil (As of Jun. 2016)


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What is Soul and Vibe Interactive Other Current Liabilities?

Soul and Vibe Interactive's other current liabilities for the quarter that ended in Jun. 2016 was $2.19 Mil.

Soul and Vibe Interactive's quarterly other current liabilities declined from Dec. 2015 ($1.32 Mil) to Mar. 2016 ($1.16 Mil) but then increased from Mar. 2016 ($1.16 Mil) to Jun. 2016 ($2.19 Mil).

Soul and Vibe Interactive's annual other current liabilities declined from Dec. 2013 ($1.58 Mil) to Dec. 2014 ($1.08 Mil) but then increased from Dec. 2014 ($1.08 Mil) to Dec. 2015 ($1.32 Mil).


Soul and Vibe Interactive Other Current Liabilities Historical Data

The historical data trend for Soul and Vibe Interactive's Other Current Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Soul and Vibe Interactive Other Current Liabilities Chart

Soul and Vibe Interactive Annual Data
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Other Current Liabilities
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Soul and Vibe Interactive Quarterly Data
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Soul and Vibe Interactive Other Current Liabilities Calculation

The liability a company needs to pay in the next 12 months, but not assigned to Accounts Payable or Debt. For instance, Wal-Mart (WMT) has accrued wages, salaries, valuation, bonuses, insurance liabilities, accrued tax etc. These are all included in other current liabilities.


Soul and Vibe Interactive Other Current Liabilities Related Terms

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Soul and Vibe Interactive (Soul and Vibe Interactive) Business Description

Traded in Other Exchanges
N/A
Address
6548 South Big Cottonwood Canyon Road, Suite 200, Salt Lake City, UT, USA, 84121
Soul and Vibe Interactive Inc publish games, interactive books, and downloadable/streamable music for digital devices. The company develops, publishes, and distributes interactive entertainment games and interactive books for video game consoles, mobile and augmented reality/wearable tech devices, personal computers, and social media platforms. It develops, publishes, and distribute music for play on digital devices through downloadable/streamable channels that include Apple Music, iTunes, Google Play, Amazon, Deezer, YouTube Music, Beats/MediaNet, and Microsoft Groove.

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