GMGT (Gaming Technologies) Total Liabilities: $5.17 Mil (As of Dec. 2022)

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What is Gaming Technologies Total Liabilities?

Gaming Technologies GMGT Total Liabilities is $5.17 Mil as of Dec. 2022.

Gaming Technologies's Total Liabilities for the quarter that ended in Dec. 2022 was $5.17 Mil.

Gaming Technologies's quarterly Total Liabilities increased from Jun. 2022 ($4.65 Mil) to Sep. 2022 ($4.84 Mil) and increased from Sep. 2022 ($4.84 Mil) to Dec. 2022 ($5.17 Mil).

Gaming Technologies's annual Total Liabilities increased from Dec. 2020 ($0.46 Mil) to Dec. 2021 ($2.68 Mil) and increased from Dec. 2021 ($2.68 Mil) to Dec. 2022 ($5.17 Mil).


Gaming Technologies Total Liabilities Historical Data

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The historical data trend for Gaming Technologies's Total Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Gaming Technologies Total Liabilities Chart

Gaming Technologies Annual Data
Trend Dec19 Dec20 Dec21 Dec22
Total Liabilities
0.22 0.46 2.68 5.17

Gaming Technologies Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22
Total Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.68 3.61 4.65 4.84 5.17

Gaming Technologies Total Liabilities Calculation

Total Liabilities are the liabilities that the company has to pay others. It is a part of the balance sheet of a company that shareholders do not own, and would be obligated to pay back if the company liquidated.

Gaming Technologies's Total Liabilities for the fiscal year that ended in Dec. 2022 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=5.137+(0.034+6.9388939039072E-16
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0+0+0)
=5.17

Total Liabilities=Total Assets (A: Dec. 2022 )-Total Equity (A: Dec. 2022 )
=0.704--4.467
=5.17

Gaming Technologies's Total Liabilities for the quarter that ended in Dec. 2022 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=5.137+(0.034+6.9388939039072E-16
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0+0+0)
=5.17

Total Liabilities=Total Assets (Q: Dec. 2022 )-Total Equity (Q: Dec. 2022 )
=0.704--4.467
=5.17

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Total Liabilities →
What does a Total Liabilities of $5.17 Mil mean?
Gaming Technologies (GMGT) has a Total Liabilities of $5.17 Mil as of Dec. 2022. The total amount of liabilities as recorded on a company's balance sheet. View historical data for Gaming Technologies and its competitors.
Is Gaming Technologies' Total Liabilities too high?
Gaming Technologies' current Total Liabilities is $5.17 Mil.
How does Gaming Technologies' Total Liabilities compare to ?
Gaming Technologies' Total Liabilities of $5.17 Mil can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Total Liabilities for an Interactive Media company?
A good Total Liabilities depends on the Interactive Media industry context. However, Total Liabilities should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Total Liabilities mean?
A high Total Liabilities can signal that a stock is expensive relative to its fundamentals. The total amount of liabilities as recorded on a company's balance sheet. View historical data for Gaming Technologies and its competitors. Gaming Technologies's current Total Liabilities is $5.17 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Gaming Technologies stock overvalued right now?
Gaming Technologies (GMGT) has a current Total Liabilities of $5.17 Mil. The current Total Liabilities is $5.17 Mil. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Total Liabilities calculated?
Total Liabilities is calculated from a company's financial statements. For Gaming Technologies (GMGT), the current Total Liabilities is $5.17 Mil as of Dec. 2022. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Gaming Technologies Business Description

Comparable Companies
Address Two Summerlin, Las Vegas, NV, USA, 89135
Gaming Technologies Inc is a gaming company specializing in business building early-stage online gambling industry company with offices in London and New York. The company develops licensed third-party games for distribution and operates a proprietary gaming platform that enables B2B partners to establish online gambling presences. The company generates more revenue from Online Casino offerings in Mexico.