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GameStop (XTER:GS2C) Total Liabilities : €913 Mil (As of Jan. 2025)


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What is GameStop Total Liabilities?

GameStop's Total Liabilities for the quarter that ended in Jan. 2025 was €913 Mil.

GameStop's quarterly Total Liabilities increased from Jul. 2024 (€1,062.97 Mil) to Oct. 2024 (€1,317.97 Mil) but then declined from Oct. 2024 (€1,317.97 Mil) to Jan. 2025 (€913.45 Mil).

GameStop's annual Total Liabilities declined from Jan. 2023 (€1,662.14 Mil) to Jan. 2024 (€1,258.03 Mil) and declined from Jan. 2024 (€1,258.03 Mil) to Jan. 2025 (€913.45 Mil).


GameStop Total Liabilities Historical Data

The historical data trend for GameStop's Total Liabilities can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

GameStop Total Liabilities Chart

GameStop Annual Data
Trend Jan16 Jan17 Jan18 Jan19 Jan20 Jan21 Jan22 Jan23 Jan24 Jan25
Total Liabilities
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1,671.47 1,676.77 1,662.14 1,258.03 913.45

GameStop Quarterly Data
Apr20 Jul20 Oct20 Jan21 Apr21 Jul21 Oct21 Jan22 Apr22 Jul22 Oct22 Jan23 Apr23 Jul23 Oct23 Jan24 Apr24 Jul24 Oct24 Jan25
Total Liabilities Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1,258.03 1,192.77 1,062.97 1,317.97 913.45

GameStop Total Liabilities Calculation

Total Liabilities are the liabilities that the company has to pay others. It is a part of the balance sheet of a company that shareholders do not own, and would be obligated to pay back if the company liquidated.

GameStop's Total Liabilities for the fiscal year that ended in Jan. 2025 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=642.776+(247.393+23.281
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0+0+0)
=913

Total Liabilities=Total Assets (A: Jan. 2025 )-Total Equity (A: Jan. 2025 )
=5675.636-4762.187
=913

GameStop's Total Liabilities for the quarter that ended in Jan. 2025 is calculated as

Total Liabilities=Total Current Liabilities+Total Noncurrent Liabilities
=Total Current Liabilities+(Long-Term Debt & Capital Lease Obligation+Other Long-Term Liabilities
=642.776+(247.393+23.281
+NonCurrent Deferred Liabilities+PensionAndRetirementBenefit+NonCurrent Deferred Income Tax)
+0+0+0)
=913

Total Liabilities=Total Assets (Q: Jan. 2025 )-Total Equity (Q: Jan. 2025 )
=5675.636-4762.187
=913

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


GameStop Total Liabilities Related Terms

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GameStop Business Description

Address
625 Westport Parkway, Grapevine, TX, USA, 76051
GameStop Corp is a U.S. multichannel video game, consumer electronics, and services retailer. The company operates across Europe, Canada, Australia, and the United States. The company sells new and second-hand video game hardware, physical and digital video game software, and video game accessories, mainly through GameStop, EB Games, and Micromania stores and international e-commerce sites. The majority of sales are from the United States. The company categorizes its products in three categories: Hardware and accessories, Software, and Collectibles. The company generates the majority of its revenue from the sale of Hardware and accessories products.

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