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Unity Software (MEX:U) Inventories, Work In Process : MXN0 Mil (As of Sep. 2024)


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What is Unity Software Inventories, Work In Process?

Work in process is the part of a manufacturer's inventory that is in the production process and has not yet been completed and transferred to the finished goods inventory. Unity Software's work in process for the quarter that ended in Sep. 2024 was MXN0 Mil.


Unity Software Inventories, Work In Process Historical Data

The historical data trend for Unity Software's Inventories, Work In Process can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Unity Software Inventories, Work In Process Chart

Unity Software Annual Data
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Unity Software Quarterly Data
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Unity Software Inventories, Work In Process Calculation

That part of a manufacturer's inventory that is in the production process and has not yet been completed and transferred to the finished goods inventory. This account contains the cost of the direct material, direct labor, and factory overhead placed into the products on the factory floor. A manufacturer must disclose in its financial statements the cost of its work-in-process as well as the cost of finished goods and materials on hand.


Unity Software Business Description

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Address
30 3rd Street, San Francisco, CA, USA, 94103-3104
Unity Software Inc provides a software platform for creating and operating interactive, real-time 3D content. The platform can be used to create, run, and monetize interactive, real-time 2D and 3D content for mobile phones, tablets, PCs, consoles, and augmented and virtual reality devices. The business is spread across the United States, Greater China, EMEA, APAC, and Other Americas, of which key revenue is derived from the EMEA region. The products are used in the gaming industry, architecture and construction sector, animation industry, and designing sector.