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Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) Short Percentage of Float


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What is Blue Hat Interactive Entertainment Technology Short Percentage of Float?

Short Percentage of Float is the percentage of shares shorted compared to the float.

Due to the license agreement change with our data vendor, Short Interest related data is no longer available on GuruFocus website.


Competitive Comparison of Blue Hat Interactive Entertainment Technology's Short Percentage of Float

For the Electronic Gaming & Multimedia subindustry, Blue Hat Interactive Entertainment Technology's Short Percentage of Float, along with its competitors' market caps and Short Percentage of Float data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Blue Hat Interactive Entertainment Technology's Short Percentage of Float Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Blue Hat Interactive Entertainment Technology's Short Percentage of Float distribution charts can be found below:

* The bar in red indicates where Blue Hat Interactive Entertainment Technology's Short Percentage of Float falls into.



Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) Business Description

Traded in Other Exchanges
Address
No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is a producer, developer, and operator of augmented reality (AR) interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The company's products include AR Racer, AR Crazy Bug, AR 3D Magic Box, AR Dinosaur, Talking Tom and Friends Bouncing Bubble, and Immersive Education Classes. The company reports in the following segments: Interactive toys - animation series, Interactive toys - game series, and Mobile games, Information services, and Communication services, out of which the majority of the revenue is generated from the game series. The majority of its revenues are generated in China.