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BHAT (Blue Hat Interactive Entertainment Technology) Cost of Goods Sold : $38.30 Mil (TTM As of Jun. 2024)


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What is Blue Hat Interactive Entertainment Technology Cost of Goods Sold?

Blue Hat Interactive Entertainment Technology's cost of goods sold for the six months ended in Jun. 2024 was $12.00 Mil. Its cost of goods sold for the trailing twelve months (TTM) ended in Jun. 2024 was $38.30 Mil.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. Blue Hat Interactive Entertainment Technology's Gross Margin % for the six months ended in Jun. 2024 was 8.26%.

Cost of Goods Sold is also directly linked to Inventory Turnover. Blue Hat Interactive Entertainment Technology's Inventory Turnover for the six months ended in Jun. 2024 was 4.33.


Blue Hat Interactive Entertainment Technology Cost of Goods Sold Historical Data

The historical data trend for Blue Hat Interactive Entertainment Technology's Cost of Goods Sold can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Blue Hat Interactive Entertainment Technology Cost of Goods Sold Chart

Blue Hat Interactive Entertainment Technology Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Cost of Goods Sold
Get a 7-Day Free Trial 7.53 11.18 5.78 0.96 72.53

Blue Hat Interactive Entertainment Technology Semi-Annual Data
Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
Cost of Goods Sold Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.54 0.41 46.23 26.30 12.00

Blue Hat Interactive Entertainment Technology Cost of Goods Sold Calculation

Cost of Goods Sold is the aggregate cost of goods produced and sold, and services rendered during the reporting period. It excludes Total Operating Expense, such as Depreciation, Depletion and Amortization and Selling, General, & Admin. Expense.

Cost of Goods Sold for the trailing twelve months (TTM) ended in Jun. 2024 adds up the semi-annually data reported by the company within the most recent 12 months, which was $38.30 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Blue Hat Interactive Entertainment Technology  (NAS:BHAT) Cost of Goods Sold Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

Blue Hat Interactive Entertainment Technology's Gross Margin % for the six months ended in Jun. 2024 is calculated as:

Gross Margin %=(Revenue - Cost of Goods Sold) / Revenue
=(13.079 - 11.999) / 13.079
=8.26 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.

Cost of Goods Sold is also directly linked to another concept called Inventory Turnover:

Blue Hat Interactive Entertainment Technology's Inventory Turnover for the six months ended in Jun. 2024 is calculated as:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher inventory turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate inventory turnover. An average inventory is a better indication.


Blue Hat Interactive Entertainment Technology Cost of Goods Sold Related Terms

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Blue Hat Interactive Entertainment Technology Business Description

Traded in Other Exchanges
Address
No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is a producer, developer, and operator of augmented reality (AR) interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The company's products include AR Racer, AR Crazy Bug, AR 3D Magic Box, AR Dinosaur, Talking Tom and Friends Bouncing Bubble, and Immersive Education Classes. The company reports in the following segments: Interactive toys - animation series, Interactive toys - game series, and Mobile games, Information services, and Communication services, out of which the majority of the revenue is generated from the game series. The majority of its revenues are generated in China.