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BHAT (Blue Hat Interactive Entertainment Technology) ROE % Adjusted to Book Value : -78.98% (As of Dec. 2023)


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What is Blue Hat Interactive Entertainment Technology ROE % Adjusted to Book Value?

Blue Hat Interactive Entertainment Technology's ROE % for the quarter that ended in Dec. 2023 was -113.73%. Blue Hat Interactive Entertainment Technology's PB Ratio for the quarter that ended in Dec. 2023 was 1.44. Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value for the quarter that ended in Dec. 2023 was -78.98%.


Blue Hat Interactive Entertainment Technology ROE % Adjusted to Book Value Historical Data

The historical data trend for Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Blue Hat Interactive Entertainment Technology ROE % Adjusted to Book Value Chart

Blue Hat Interactive Entertainment Technology Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
ROE % Adjusted to Book Value
Get a 7-Day Free Trial 15.73 27.19 -100.89 -221.32 -50.83

Blue Hat Interactive Entertainment Technology Semi-Annual Data
Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
ROE % Adjusted to Book Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -173.42 -39.09 -238.03 -50.21 -78.98

Competitive Comparison of Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value

For the Electronic Gaming & Multimedia subindustry, Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value, along with its competitors' market caps and ROE % Adjusted to Book Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value distribution charts can be found below:

* The bar in red indicates where Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value falls into.



Blue Hat Interactive Entertainment Technology ROE % Adjusted to Book Value Calculation

Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value for the fiscal year that ended in Dec. 2023 is calculated as

ROE % Adjusted to Book Value=ROE % / PB Ratio
=-73.19% / 1.44
=-50.83%

Blue Hat Interactive Entertainment Technology's ROE % Adjusted to Book Value for the quarter that ended in Dec. 2023 is calculated as

ROE % Adjusted to Book Value=ROE % / PB Ratio
=-113.73% / 1.44
=-78.98%

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Blue Hat Interactive Entertainment Technology ROE % Adjusted to Book Value Related Terms

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Blue Hat Interactive Entertainment Technology Business Description

Traded in Other Exchanges
Address
No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is a producer, developer, and operator of augmented reality (AR) interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The company's products include AR Racer, AR Crazy Bug, AR 3D Magic Box, AR Dinosaur, Talking Tom and Friends Bouncing Bubble, and Immersive Education Classes. The company reports in the following segments: Interactive toys - animation series, Interactive toys - game series, and Mobile games, Information services, and Communication services, out of which the majority of the revenue is generated from the game series. The majority of its revenues are generated in China.