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Madmind Studio (WAR:MMS) Capex-to-Revenue : 0.00 (As of Mar. 2024)


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What is Madmind Studio Capex-to-Revenue?

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue.

Madmind Studio's Capital Expenditure for the three months ended in Mar. 2024 was zł0.00 Mil. Its Revenue for the three months ended in Mar. 2024 was zł0.41 Mil.

Hence, Madmind Studio's Capex-to-Revenue for the three months ended in Mar. 2024 was 0.00.


Madmind Studio Capex-to-Revenue Historical Data

The historical data trend for Madmind Studio's Capex-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Madmind Studio Capex-to-Revenue Chart

Madmind Studio Annual Data
Trend Dec21 Dec22
Capex-to-Revenue
- 0.06

Madmind Studio Quarterly Data
Jun20 Sep20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Mar24
Capex-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - - - - -

Competitive Comparison of Madmind Studio's Capex-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Madmind Studio's Capex-to-Revenue, along with its competitors' market caps and Capex-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Madmind Studio's Capex-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Madmind Studio's Capex-to-Revenue distribution charts can be found below:

* The bar in red indicates where Madmind Studio's Capex-to-Revenue falls into.



Madmind Studio Capex-to-Revenue Calculation

Madmind Studio's Capex-to-Revenue for the fiscal year that ended in Dec. 2022 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (-0.36) / 5.811
=0.06

Madmind Studio's Capex-to-Revenue for the quarter that ended in Mar. 2024 is calculated as

Capex-to-Revenue=- Capital Expenditure / Revenue
=- (0) / 0.407
=0.00

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Madmind Studio  (WAR:MMS) Capex-to-Revenue Explanation

Capex-to-Revenue measures a company's investments in physical assets such as property, industrial buildings or equipment to its revenue. The ratio shows how aggressively the company reinvests its revenue back into productive assets. However, a high ratio potentially indicates that the company has invested too much in innovation and infrastructure, taking up funds that could be used to boost productivity and increase revenue. Therefore, a high Capex to Revenue Ratio could be a positive or a negative sign depending on how effectively a company converts those investments into future earnings.


Madmind Studio Capex-to-Revenue Related Terms

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Madmind Studio (WAR:MMS) Business Description

Traded in Other Exchanges
N/A
Address
ul. Grunwaldzka 229, Bydgoszcz, POL, 85-451
Madmind Studio SA is a video game development company. The studio comprises veteran game developers, who have worked on AAA titles such as The Division, Witcher 3, Sniper: Ghost Warrior 2, Alien Rage, Enemy Front, Real Boxing 2, Godfire: Rise of the Prometheus, and more.