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Madmind Studio (WAR:MMS) Return-on-Tangible-Asset : 1.00% (As of Mar. 2024)


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What is Madmind Studio Return-on-Tangible-Asset?

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Madmind Studio's annualized Net Income for the quarter that ended in Mar. 2024 was zł0.08 Mil. Madmind Studio's average total tangible assets for the quarter that ended in Mar. 2024 was zł8.41 Mil. Therefore, Madmind Studio's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2024 was 1.00%.

The historical rank and industry rank for Madmind Studio's Return-on-Tangible-Asset or its related term are showing as below:

WAR:MMS' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -8.37   Med: 10.15   Max: 28.66
Current: 3.81

During the past 2 years, Madmind Studio's highest Return-on-Tangible-Asset was 28.66%. The lowest was -8.37%. And the median was 10.15%.

WAR:MMS's Return-on-Tangible-Asset is not ranked
in the Interactive Media industry.
Industry Median: -2.535 vs WAR:MMS: 3.81

Madmind Studio Return-on-Tangible-Asset Historical Data

The historical data trend for Madmind Studio's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Madmind Studio Return-on-Tangible-Asset Chart

Madmind Studio Annual Data
Trend Dec21 Dec22
Return-on-Tangible-Asset
-8.37 28.66

Madmind Studio Quarterly Data
Jun20 Sep20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Mar24
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -17.42 -1.25 -3.52 17.34 1.00

Competitive Comparison of Madmind Studio's Return-on-Tangible-Asset

For the Electronic Gaming & Multimedia subindustry, Madmind Studio's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Madmind Studio's Return-on-Tangible-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Madmind Studio's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Madmind Studio's Return-on-Tangible-Asset falls into.



Madmind Studio Return-on-Tangible-Asset Calculation

Madmind Studio's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2022 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2022 )  (A: Dec. 2021 )(A: Dec. 2022 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2022 )  (A: Dec. 2021 )(A: Dec. 2022 )
=2.139/( (6.284+8.644)/ 2 )
=2.139/7.464
=28.66 %

Madmind Studio's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2024 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2024 )  (Q: Sep. 2023 )(Q: Mar. 2024 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2024 )  (Q: Sep. 2023 )(Q: Mar. 2024 )
=0.084/( (8.819+7.999)/ 2 )
=0.084/8.409
=1.00 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2024) net income data.


Madmind Studio  (WAR:MMS) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Madmind Studio Return-on-Tangible-Asset Related Terms

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Madmind Studio (WAR:MMS) Business Description

Traded in Other Exchanges
N/A
Address
ul. Grunwaldzka 229, Bydgoszcz, POL, 85-451
Madmind Studio SA is a video game development company. The studio comprises veteran game developers, who have worked on AAA titles such as The Division, Witcher 3, Sniper: Ghost Warrior 2, Alien Rage, Enemy Front, Real Boxing 2, Godfire: Rise of the Prometheus, and more.