Movie Games (WAR:MOV) Cash Conversion Cycle: -2,451.39 (As of Mar. 2026)


WAR:MOV Movie Games SA WAR:MOV
67 GF Score
Price zł7.25
GF Value zł12.35
Valuation Possible Value Trap
! 3 Warning Signs
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What is Movie Games Cash Conversion Cycle?

Movie Games WAR:MOV -0.68% 67 Cash Conversion Cycle is -2,451.39 as of Mar. 2026. GuruFocus rates WAR:MOV with a GF Score™ of 67/100 and a GF Value™ of zł12.35 (Possible Value Trap). The stock has 3 warning signs investors should review.

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Movie Games's Days Sales Outstanding for the three months ended in Mar. 2026 was 101.14.
Movie Games's Days Inventory for the three months ended in Mar. 2026 was 0.
Movie Games's Days Payable for the three months ended in Mar. 2026 was 2552.53.
Therefore, Movie Games's Cash Conversion Cycle (CCC) for the three months ended in Mar. 2026 was -2,451.39.


Movie Games  (WAR:MOV) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Movie Games Cash Conversion Cycle Related Terms


Movie Games Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Movie Games's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Movie Games Cash Conversion Cycle Chart

Movie Games Annual Data
Trend Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24 Dec25
Cash Conversion Cycle
Get a 7-Day Free Trial Premium Member Only -1,434.22 -70,170.37 -1,019,873.86 66.41 -12,798.46

Movie Games Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -9,582.62 -3,828.49 -3,972.29 49.95 -2,451.39

WAR:MOV vs NTES, EA, TTWO: Cash Conversion Cycle Comparison

For the Electronic Gaming & Multimedia subindustry, Movie Games's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Movie Games Cash Conversion Cycle vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Movie Games's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Movie Games's Cash Conversion Cycle falls into.


WAR:MOV
67GF Score
Movie Games SA WAR:MOV
Cash Conversion Cycle is just one metric. See GF Score™, valuation, warning signs, and more.
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Movie Games Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Movie Games's Cash Conversion Cycle for the fiscal year that ended in Dec. 2025 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=41.72+0-12840.18
=-12,798.46

Movie Games's Cash Conversion Cycle for the quarter that ended in Mar. 2026 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=101.14+0-2552.53
=-2,451.39

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of -2,451.39 mean?
Movie Games (WAR:MOV) has a Cash Conversion Cycle of -2,451.39 as of Mar. 2026. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Movie Games and its competitors.
Is Movie Games' Cash Conversion Cycle too high?
Movie Games' current Cash Conversion Cycle is -2,451.39. Overall, Movie Games has a GF Score™ of 67/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Movie Games' Cash Conversion Cycle compare to NTES and EA?
Movie Games' Cash Conversion Cycle of -2,451.39 can be compared against companies in the Interactive Media industry. The industry median Cash Conversion Cycle is 18.22. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for an Interactive Media company?
The median Cash Conversion Cycle among Interactive Media companies is 18.22, based on 548 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Movie Games and its competitors. For the Interactive Media industry, the median Cash Conversion Cycle is 18.22 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Movie Games's current Cash Conversion Cycle is -2,451.39. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Movie Games stock overvalued right now?
Based on GuruFocus' analysis, Movie Games (WAR:MOV) is currently considered Possible Value Trap. The stock's GF Value™ is zł12.35, compared to a current price of zł7.25 — trading 41.3% below its estimated fair value. The current Cash Conversion Cycle is -2,451.39. Movie Games' overall GF Score™ is 67/100 with 3 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Movie Games (WAR:MOV), the current Cash Conversion Cycle is -2,451.39 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Movie Games (WAR:MOV) Overvalued in 2026?

Based on GuruFocus' analysis, Movie Games stock appears to be undervalued. The current stock price of zł7.25 is trading 41.3% below its estimated GF Value™ of zł12.35. GuruFocus considers Movie Games to be Possible Value Trap.

Key valuation signals for WAR:MOV:

  • Cash Conversion Cycle: -2,451.39
  • GF Value™: zł12.35 vs. price of zł7.25 (41.3% below fair value)
  • GF Score™: 67/100 with 3 warning signs

No single metric tells the full story. See the WAR:MOV stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Movie Games Business Description

Address Jana Gawinskiego 8, Warszawa, POL, 01-645
Movie Games SA is a Polish-based developer, producer and publisher of computer games. The company creates games for Personal Computers, Xbox One, PlayStation4 and Nintendo Switch. Games developed by the company include Lust for Darkness, The Beast Inside, Soulblight, Total Alarm, Plane Mechanic Simulator, 303 Squadron: Battle of Britain, Orbital Racer, among others.
67GF Score

Get the complete analysis for WAR:MOV

Cash Conversion Cycle is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

zł7.25
Price
zł12.35
GF Value