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Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) 3-Year FCF Growth Rate : 65.90% (As of Dec. 2023)


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What is Blue Hat Interactive Entertainment Technology 3-Year FCF Growth Rate?

Blue Hat Interactive Entertainment Technology's Free Cash Flow per Share for the three months ended in Dec. 2023 was $0.00.

During the past 3 years, the average Free Cash Flow per Share Growth Rate was 65.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Free Cash Flow per Share growth rate.

During the past 7 years, the highest 3-Year average Free Cash Flow per Share Growth Rate of Blue Hat Interactive Entertainment Technology was 65.90% per year. The lowest was -52.50% per year. And the median was 6.70% per year.


Competitive Comparison of Blue Hat Interactive Entertainment Technology's 3-Year FCF Growth Rate

For the Electronic Gaming & Multimedia subindustry, Blue Hat Interactive Entertainment Technology's 3-Year FCF Growth Rate, along with its competitors' market caps and 3-Year FCF Growth Rate data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Blue Hat Interactive Entertainment Technology's 3-Year FCF Growth Rate Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Blue Hat Interactive Entertainment Technology's 3-Year FCF Growth Rate distribution charts can be found below:

* The bar in red indicates where Blue Hat Interactive Entertainment Technology's 3-Year FCF Growth Rate falls into.



Blue Hat Interactive Entertainment Technology 3-Year FCF Growth Rate Calculation

This is the 3-year average growth rate of Free Cash Flow per Share. The growth rate is calculated using exponential compounding based on the latest four year annual data.

Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the average Free Cash Flow per Share growth rate.


Blue Hat Interactive Entertainment Technology  (NAS:BHAT) 3-Year FCF Growth Rate Explanation

Free Cash Flow per Share is the amount of Free Cash Flow per outstanding share of the company's stock. Free Cash Flow is considered one of the most important parameters to measure a company's earnings power by value investors because it is not subject to estimates of Depreciation, Depletion and Amortization (DDA). However, when we look at the Free Cash Flow, we should look from a long term perspective, because any year's Free Cash Flow can be drastically affected by the spending on Property, Plant, & Equipment (PPE) of the business in that year. Over the long term, Free Cash Flow should give pretty good picture on the real earnings power of the company. It's used in the calculation of Forward Rate of Return (Yacktman) %.


Blue Hat Interactive Entertainment Technology 3-Year FCF Growth Rate Related Terms

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Blue Hat Interactive Entertainment Technology (Blue Hat Interactive Entertainment Technology) Business Description

Traded in Other Exchanges
Address
No. 1010 Anling Road, 7th Floor, Building C, Huli District, Xiamen, CHN, 361009
Blue Hat Interactive Entertainment Technology is a producer, developer, and operator of augmented reality (AR) interactive entertainment games and toys in China, including interactive educational materials, mobile games, and toys with mobile game features. The company's products include AR Racer, AR Crazy Bug, AR 3D Magic Box, AR Dinosaur, Talking Tom and Friends Bouncing Bubble, and Immersive Education Classes. The company reports in the following segments: Interactive toys - animation series, Interactive toys - game series, and Mobile games, Information services, and Communication services, out of which the majority of the revenue is generated from the game series. The majority of its revenues are generated in China.