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Longterm Games (WAR:LTM) Change In Inventory : zł-0.25 Mil (TTM As of Mar. 2024)


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What is Longterm Games Change In Inventory?

Longterm Games's change in inventory for the quarter that ended in Mar. 2024 was zł-0.08 Mil. It means Longterm Games's inventory increased by zł0.08 Mil from Dec. 2023 to Mar. 2024 .

Longterm Games's change in inventory for the fiscal year that ended in Dec. 2023 was zł-0.26 Mil. It means Longterm Games's inventory increased by zł0.26 Mil from Dec. 2022 to Dec. 2023 .

Longterm Games's Total Inventories for the quarter that ended in Mar. 2024 was zł0.34 Mil.

Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Inventory Turnover measures how fast the company turns over its inventory within a year. Longterm Games's Inventory Turnover for the quarter that ended in Mar. 2024 was -0.24.

Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue. Longterm Games's Inventory-to-Revenue for the quarter that ended in Mar. 2024 was 50.08.


Longterm Games Change In Inventory Historical Data

The historical data trend for Longterm Games's Change In Inventory can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Longterm Games Change In Inventory Chart

Longterm Games Annual Data
Trend Dec20 Dec21 Dec22 Dec23
Change In Inventory
-0.40 -1.20 1.60 -0.26

Longterm Games Quarterly Data
Dec20 Jun21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24
Change In Inventory Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only -0.09 -0.06 -0.09 -0.03 -0.08

Longterm Games Change In Inventory Calculation

Change In Inventory is the difference between last period's ending inventory and the current period's ending inventory.

Change In Inventory for the trailing twelve months (TTM) ended in Mar. 2024 adds up the quarterly data reported by the company within the most recent 12 months, which was zł-0.25 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Longterm Games  (WAR:LTM) Change In Inventory Explanation

1. Days Inventory indicates the number of days of goods in sales that a company has in the inventory.

Longterm Games's Days Inventory for the quarter that ended in is calculated as:

Days Inventory=Average Total Inventories/Cost of Goods Sold*Days in Period
=0.3005/-0.071*365 / 4
=N/A

2. Inventory Turnover measures how fast the company turns over its inventory within a year.

Longterm Games's Inventory Turnover for the quarter that ended in Mar. 2024 is calculated as

3. Inventory-to-Revenue determines the ability of a company to manage their inventory levels. It measures the percentage of Inventories the company currently has on hand to support the current amount of Revenue.

Longterm Games's Inventory to Revenue for the quarter that ended in Mar. 2024 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Longterm Games Change In Inventory Related Terms

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Longterm Games (WAR:LTM) Business Description

Traded in Other Exchanges
N/A
Address
ul. Foksal 16/417, Warsaw, POL, 00-372
Longterm Games SA is a publisher and developer of PC and console games, based in Poland. It generates income from the sale of the basic version as well as from add-ons, multiplayer modes (co-op), packages with access to all expansions (the so-called season pass), and subsequent parts (sequels).

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