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Flutter Entertainment (FRA:PPB) Cyclically Adjusted PS Ratio : 3.07 (As of Jun. 02, 2025)


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What is Flutter Entertainment Cyclically Adjusted PS Ratio?

As of today (2025-06-02), Flutter Entertainment's current share price is €217.60. Flutter Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 was €70.97. Flutter Entertainment's Cyclically Adjusted PS Ratio for today is 3.07.

The historical rank and industry rank for Flutter Entertainment's Cyclically Adjusted PS Ratio or its related term are showing as below:

FRA:PPB' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 2.32   Med: 2.97   Max: 4.07
Current: 3.36

During the past years, Flutter Entertainment's highest Cyclically Adjusted PS Ratio was 4.07. The lowest was 2.32. And the median was 2.97.

FRA:PPB's Cyclically Adjusted PS Ratio is ranked worse than
75.28% of 623 companies
in the Travel & Leisure industry
Industry Median: 1.45 vs FRA:PPB: 3.36

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Flutter Entertainment's adjusted revenue per share data for the three months ended in Mar. 2025 was €18.834. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is €70.97 for the trailing ten years ended in Mar. 2025.

Shiller PE for Stocks: The True Measure of Stock Valuation


Flutter Entertainment Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Flutter Entertainment's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Flutter Entertainment Cyclically Adjusted PS Ratio Chart

Flutter Entertainment Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23 Dec24
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only - - - 2.68 3.52

Flutter Entertainment Quarterly Data
Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2.83 2.54 3.29 3.52 2.95

Competitive Comparison of Flutter Entertainment's Cyclically Adjusted PS Ratio

For the Gambling subindustry, Flutter Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Flutter Entertainment's Cyclically Adjusted PS Ratio Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Flutter Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Flutter Entertainment's Cyclically Adjusted PS Ratio falls into.


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Flutter Entertainment Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Flutter Entertainment's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=217.60/70.97
=3.07

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Flutter Entertainment's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2025 is calculated as:

For example, Flutter Entertainment's adjusted Revenue per Share data for the three months ended in Mar. 2025 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2025 (Change)*Current CPI (Mar. 2025)
=18.834/134.9266*134.9266
=18.834

Current CPI (Mar. 2025) = 134.9266.

Flutter Entertainment Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
200612 0.000 85.142 0.000
200712 0.000 88.616 0.000
200812 0.000 88.697 0.000
200906 0.000 91.003 0.000
200912 0.000 91.111 0.000
201006 0.000 91.962 0.000
201012 0.000 92.474 0.000
201106 0.000 95.235 0.000
201112 0.000 95.213 0.000
201206 0.000 96.819 0.000
201212 0.000 96.871 0.000
201306 0.000 98.518 0.000
201312 0.000 98.326 0.000
201406 0.000 100.560 0.000
201412 0.000 99.070 0.000
201506 0.000 100.684 0.000
201512 0.000 99.792 0.000
201606 0.000 101.688 0.000
201612 0.000 101.863 0.000
201706 0.000 103.349 0.000
201712 0.000 104.011 0.000
201806 0.000 106.317 0.000
201812 0.000 105.998 0.000
201906 0.000 108.070 0.000
201912 0.000 108.420 0.000
202006 0.000 108.767 0.000
202012 0.000 109.897 0.000
202106 0.000 114.631 0.000
202112 0.000 117.630 0.000
202206 0.000 125.017 0.000
202212 0.000 125.222 0.000
202303 15.398 127.348 16.314
202306 15.388 128.729 16.129
202309 13.465 129.860 13.990
202312 17.460 129.419 18.203
202403 17.558 131.776 17.978
202406 18.637 132.554 18.971
202409 16.441 133.029 16.676
202412 19.470 133.157 19.729
202503 18.834 134.927 18.834

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Flutter Entertainment  (FRA:PPB) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Flutter Entertainment Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Flutter Entertainment's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Flutter Entertainment Business Description

Traded in Other Exchanges
Address
300 Park Avenue South, New York, NY, USA, 10010
In 2016, Irish company Paddy Power merged with UK firm Betfair to form online gaming operator Flutter Entertainment. Today, Flutter has the top digital revenue share in the US, UK and Ireland, Australia, and many other countries. Some of its main brands are FanDuel in the US, Sky Betting & Gaming and Paddy Power in the UK and Ireland, Sportsbet (acquired by Paddy Power in 2009) in Australia, and Sisal in Italy. As of Dec. 31, 2024, the company offered products in over 100 countries and had 13.9 million average monthly users. In 2024, sports betting was 56% of revenue, online gaming 40%, and fantasy sports, horse racing, and other 4%.

Flutter Entertainment Headlines

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