Vivid Games (STU:6V2) Cyclically Adjusted PS Ratio: 0.95 (As of Aug. 01, 2026) — 12% Below Median

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STU:6V2 Vivid Games SA STU:6V2
39 GF Score
Price €0.14
GF Value €0.05
! 5 Warning Signs
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What is Vivid Games Cyclically Adjusted PS Ratio?

Vivid Games STU:6V2 39 Cyclically Adjusted PS Ratio is 0.95 as of Aug. 01, 2026, which is 12% below its 10-year median of 1.08. GuruFocus rates STU:6V2 with a GF Score™ of 39/100 and a GF Value™ of €0.05. The stock has 5 warning signs investors should review. Among 329 Interactive Media companies, Vivid Games ranks better than 64.44% on this metric.

As of today (2026-08-01), Vivid Games's current share price is €0.142. Vivid Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was €0.15. Vivid Games's Cyclically Adjusted PS Ratio for today is 0.95.

The historical rank and industry rank for Vivid Games's Cyclically Adjusted PS Ratio or its related term are showing as below:

STU:6V2' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 0.44   Med: 1.08   Max: 2.81
Current: 0.77

During the past years, Vivid Games's highest Cyclically Adjusted PS Ratio was 2.81. The lowest was 0.44. And the median was 1.08.

STU:6V2's Cyclically Adjusted PS Ratio is ranked better than
64.44% of 329 companies
in the Interactive Media industry
Industry Median: 1.3 vs STU:6V2: 0.77

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Vivid Games's adjusted revenue per share data for the three months ended in Mar. 2026 was €0.009. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is €0.15 for the trailing ten years ended in Mar. 2026.

Shiller PE for Stocks: The True Measure of Stock Valuation


Vivid Games  (STU:6V2) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Vivid Games Cyclically Adjusted PS Ratio Related Terms


Vivid Games Cyclically Adjusted PS Ratio Historical Data

* Premium members only.

The historical data trend for Vivid Games's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Vivid Games Cyclically Adjusted PS Ratio Chart

Vivid Games Annual Data
Trend Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec22 Dec23 Dec24 Dec25
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 1.38 1.02 0.74 1.01

Vivid Games Quarterly Data
Mar21 Jun21 Sep21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.91 0.68 1.36 1.01 0.93

STU:6V2 vs NTES, EA, TTWO: Cyclically Adjusted PS Ratio Comparison

For the Electronic Gaming & Multimedia subindustry, Vivid Games's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Vivid Games Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Vivid Games's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Vivid Games's Cyclically Adjusted PS Ratio falls into.


STU:6V2
39GF Score
Vivid Games SA STU:6V2
Cyclically Adjusted PS Ratio is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Vivid Games Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Vivid Games's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=0.142/0.15
=0.95

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Vivid Games's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 is calculated as:

For example, Vivid Games's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=0.009/163.0700*163.0700
=0.009

Current CPI (Mar. 2026) = 163.0700.

Vivid Games Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201603 0.027 98.983 0.044
201606 0.035 99.552 0.057
201609 0.025 99.064 0.041
201612 0.015 100.366 0.024
201703 0.018 101.018 0.029
201706 0.020 101.180 0.032
201709 0.021 101.343 0.034
201712 0.015 102.564 0.024
201803 0.011 102.564 0.017
201806 0.018 103.378 0.028
201809 0.027 103.378 0.043
201812 0.026 103.785 0.041
201903 0.021 104.274 0.033
201906 0.019 105.983 0.029
201909 0.024 105.983 0.037
201912 0.033 107.123 0.050
202003 0.038 109.076 0.057
202006 0.072 109.402 0.107
202009 0.054 109.320 0.081
202012 0.043 109.565 0.064
202103 0.038 112.658 0.055
202106 0.034 113.960 0.049
202109 0.047 115.588 0.066
202203 0.055 125.031 0.072
202206 0.069 131.705 0.085
202209 0.098 135.531 0.118
202212 0.047 139.113 0.055
202303 0.042 145.950 0.047
202306 0.043 147.009 0.048
202309 0.036 146.113 0.040
202312 0.031 147.741 0.034
202403 0.028 149.044 0.031
202406 0.025 150.997 0.027
202409 0.020 153.439 0.021
202412 0.026 154.660 0.027
202503 0.012 157.021 0.012
202506 0.009 157.509 0.009
202509 0.009 158.000 0.009
202512 0.008 158.320 0.008
202603 0.009 163.070 0.009

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

What does a Cyclically Adjusted PS Ratio of 0.95 mean?
Vivid Games (STU:6V2) has a Cyclically Adjusted PS Ratio of 0.95 as of Aug. 01, 2026. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Vivid Games and its competitors. This is 12% below median its historical median of 1.08. Over the past decade, Vivid Games' Cyclically Adjusted PS Ratio has ranged from 0.44 to 2.81. According to the industry distribution chart, Vivid Games ranks #117 out of 329 companies in the Interactive Media industry, placing it in the top 35.6%.
Is Vivid Games' Cyclically Adjusted PS Ratio too high?
Vivid Games' current Cyclically Adjusted PS Ratio of 0.95 is 12% below median its 10-year median of 1.08. Over the past 10 years, this metric has ranged from a low of 0.44 to a high of 2.81. The Interactive Media industry median Cyclically Adjusted PS Ratio is 1.30. Vivid Games' value of 0.95 is 26.9% below this industry median. Based on the distribution chart, Vivid Games ranks #117 out of 329 companies in the Interactive Media industry, which is above the industry midpoint. Overall, Vivid Games has a GF Score™ of 39/100, reflecting its overall financial health beyond just this single metric.
How does Vivid Games' Cyclically Adjusted PS Ratio compare to NTES and EA?
According to the Interactive Media industry distribution chart, Vivid Games ranks #117 out of 329 companies for Cyclically Adjusted PS Ratio. This puts Vivid Games in the upper half of its industry. The industry median Cyclically Adjusted PS Ratio is 1.30. Vivid Games' value of 0.95 is 26.9% below this benchmark. Historically, Vivid Games' own Cyclically Adjusted PS Ratio has ranged from 0.44 to 2.81 over the past decade. While the company's 10-year median is 1.08 vs. the industry median of 1.30, Vivid Games has consistently been below the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted PS Ratio for an Interactive Media company?
The median Cyclically Adjusted PS Ratio among Interactive Media companies is 1.30, based on 329 companies in the industry. Companies in the top quartile (top 25%) have a Cyclically Adjusted PS Ratio significantly above this median, while those in the bottom quartile fall well below. However, Cyclically Adjusted PS Ratio should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Vivid Games's current Cyclically Adjusted PS Ratio of 0.95 is 26.9% below the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted PS Ratio mean?
A high Cyclically Adjusted PS Ratio can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Vivid Games and its competitors. For the Interactive Media industry, the median Cyclically Adjusted PS Ratio is 1.30 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Vivid Games's current Cyclically Adjusted PS Ratio is 0.95, which is 12% below median its own 10-year median of 1.08. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Vivid Games stock overvalued right now?
Vivid Games (STU:6V2) has a current Cyclically Adjusted PS Ratio of 0.95. The stock's GF Value™ is €0.05, compared to a current price of €0.14 — trading 184% above its estimated fair value. The current Cyclically Adjusted PS Ratio is 0.95, which is 12% below median its 10-year median of 1.08 and 26.9% below the Interactive Media industry median of 1.30. Vivid Games' overall GF Score™ is 39/100 with 5 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted PS Ratio calculated?
Cyclically Adjusted PS Ratio is calculated from a company's financial statements. For Vivid Games (STU:6V2), the current Cyclically Adjusted PS Ratio is 0.95 as of Aug. 01, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Vivid Games (STU:6V2) Overvalued in 2026?

Based on GuruFocus' analysis, Vivid Games stock appears to be overvalued. The current stock price of €0.14 is trading 184% above its estimated GF Value™ of €0.05.

Key valuation signals for STU:6V2:

  • Cyclically Adjusted PS Ratio: 0.95 (12% below median its 10-year median of 1.08)
  • GF Value™: €0.05 vs. price of €0.14 (184% above fair value)
  • GF Score™: 39/100 with 5 warning signs
  • Industry Position: 26.9% below the Interactive Media median (#117 of 329)

No single metric tells the full story. See the STU:6V2 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Vivid Games Business Description

Other Exchanges VVD:Poland
Address Gdansk 160, Bydgoszcz, POL, 85674
Vivid Games SA is a leading mobile games development studio in Poland. The company produces top-notch mobile entertainment. It also designs and develops games for Android, iOS, PSP Minis, Mobile, NDS, MAC, PC and DSi operating systems.
39GF Score

Get the complete analysis for STU:6V2

Cyclically Adjusted PS Ratio is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€0.14
Price
€0.05
GF Value