Electronic Arts (XSWX:EA) Cyclically Adjusted PS Ratio: 8.02 (As of Jul. 11, 2026) — 17% Above Median


XSWX:EA Electronic Arts Inc XSWX:EA
90 GF Score
Price CHF166.16
GF Value CHF128.94
! 4 Warning Signs
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What is Electronic Arts Cyclically Adjusted PS Ratio?

Electronic Arts XSWX:EA +0.22% 90 Cyclically Adjusted PS Ratio is 8.02 as of Jul. 11, 2026, which is 17% above its 10-year median of 6.87. GuruFocus rates XSWX:EA with a GF Score™ of 90/100 and a GF Value™ of CHF128.94. The stock has 4 warning signs investors should review. Among 325 Interactive Media companies, Electronic Arts ranks worse than 91.08% on this metric.

As of today (2026-07-11), Electronic Arts's current share price is CHF166.16. Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was CHF20.71. Electronic Arts's Cyclically Adjusted PS Ratio for today is 8.02.

The historical rank and industry rank for Electronic Arts's Cyclically Adjusted PS Ratio or its related term are showing as below:

XSWX:EA' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 4.93   Med: 6.87   Max: 10.4
Current: 7.9

During the past years, Electronic Arts's highest Cyclically Adjusted PS Ratio was 10.40. The lowest was 4.93. And the median was 6.87.

XSWX:EA's Cyclically Adjusted PS Ratio is ranked worse than
91.08% of 325 companies
in the Interactive Media industry
Industry Median: 1.39 vs XSWX:EA: 7.90

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Electronic Arts's adjusted revenue per share data for the three months ended in Mar. 2026 was CHF6.597. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is CHF20.71 for the trailing ten years ended in Mar. 2026.

Shiller PE for Stocks: The True Measure of Stock Valuation


Electronic Arts  (XSWX:EA) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Electronic Arts Cyclically Adjusted PS Ratio Related Terms


Electronic Arts Cyclically Adjusted PS Ratio Historical Data

* Premium members only.

The historical data trend for Electronic Arts's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts Cyclically Adjusted PS Ratio Chart

Electronic Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.80 5.83 5.85 5.97 7.80

Electronic Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 5.97 6.49 8.02 8.05 7.80

XSWX:EA vs TTWO, RBLX, NTES: Cyclically Adjusted PS Ratio Comparison

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PS Ratio falls into.


XSWX:EA
90GF Score
Electronic Arts Inc XSWX:EA
Cyclically Adjusted PS Ratio is just one metric. See GF Score™, valuation, warning signs, and more.
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Electronic Arts Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Electronic Arts's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=166.16/20.71
=8.02

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 is calculated as:

For example, Electronic Arts's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=6.597/330.2130*330.2130
=6.597

Current CPI (Mar. 2026) = 330.2130.

Electronic Arts Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201606 3.912 241.018 5.360
201609 2.903 241.428 3.971
201612 3.866 241.432 5.288
201703 4.870 243.801 6.596
201706 4.482 244.955 6.042
201709 2.987 246.819 3.996
201712 3.717 246.524 4.979
201803 4.807 249.554 6.361
201806 3.631 251.989 4.758
201809 4.056 252.439 5.306
201812 4.206 251.233 5.528
201903 4.088 254.202 5.310
201906 3.995 256.143 5.150
201909 4.511 256.759 5.802
201912 5.324 256.974 6.841
202003 4.557 258.115 5.830
202006 4.753 257.797 6.088
202009 3.594 260.280 4.560
202012 5.090 260.474 6.453
202103 4.286 264.877 5.343
202106 4.872 271.696 5.921
202109 5.871 274.310 7.067
202112 5.781 278.802 6.847
202203 5.972 287.504 6.859
202206 6.101 296.311 6.799
202209 6.642 296.808 7.390
202212 6.303 296.797 7.013
202303 6.307 301.836 6.900
202306 6.323 305.109 6.843
202309 6.330 307.789 6.791
202312 6.207 306.746 6.682
202403 5.812 312.332 6.145
202406 5.536 314.175 5.819
202409 6.450 315.301 6.755
202412 6.335 315.605 6.628
202503 6.490 319.799 6.701
202506 5.350 322.561 5.477
202509 5.810 324.800 5.907
202512 5.988 324.054 6.102
202603 6.597 330.213 6.597

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

What does a Cyclically Adjusted PS Ratio of 8.02 mean?
Electronic Arts (XSWX:EA) has a Cyclically Adjusted PS Ratio of 8.02 as of Jul. 11, 2026. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors. This is 17% above median its historical median of 6.87. Over the past decade, Electronic Arts' Cyclically Adjusted PS Ratio has ranged from 4.93 to 10.40. According to the industry distribution chart, Electronic Arts ranks #296 out of 325 companies in the Interactive Media industry, placing it in the top 91.1%.
Is Electronic Arts' Cyclically Adjusted PS Ratio too high?
Electronic Arts' current Cyclically Adjusted PS Ratio of 8.02 is 17% above median its 10-year median of 6.87. Over the past 10 years, this metric has ranged from a low of 4.93 to a high of 10.40. The Interactive Media industry median Cyclically Adjusted PS Ratio is 1.39. Electronic Arts' value of 8.02 is 477% above this industry median. Based on the distribution chart, Electronic Arts ranks #296 out of 325 companies in the Interactive Media industry, which is in the bottom quartile relative to peers. Overall, Electronic Arts has a GF Score™ of 90/100, reflecting its overall financial health beyond just this single metric.
How does Electronic Arts' Cyclically Adjusted PS Ratio compare to TTWO and RBLX?
According to the Interactive Media industry distribution chart, Electronic Arts ranks #296 out of 325 companies for Cyclically Adjusted PS Ratio. This places Electronic Arts in the lower half of its industry. The industry median Cyclically Adjusted PS Ratio is 1.39. Electronic Arts' value of 8.02 is 477% above this benchmark. Historically, Electronic Arts' own Cyclically Adjusted PS Ratio has ranged from 4.93 to 10.40 over the past decade. While the company's 10-year median is 6.87 vs. the industry median of 1.39, Electronic Arts has consistently been above the industry average. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted PS Ratio for an Interactive Media company?
The median Cyclically Adjusted PS Ratio among Interactive Media companies is 1.39, based on 325 companies in the industry. Companies in the top quartile (top 25%) have a Cyclically Adjusted PS Ratio significantly above this median, while those in the bottom quartile fall well below. However, Cyclically Adjusted PS Ratio should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Electronic Arts's current Cyclically Adjusted PS Ratio of 8.02 is 477% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted PS Ratio mean?
A high Cyclically Adjusted PS Ratio can signal that a stock is expensive relative to its fundamentals. Cyclically Adjusted PS Ratio is the ratio of share price to a company's inflation-adjusted revenue per share over a 10-year period. View historical data on Electronic Arts and its competitors. For the Interactive Media industry, the median Cyclically Adjusted PS Ratio is 1.39 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Electronic Arts's current Cyclically Adjusted PS Ratio is 8.02, which is 17% above median its own 10-year median of 6.87. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Electronic Arts stock overvalued right now?
Electronic Arts (XSWX:EA) has a current Cyclically Adjusted PS Ratio of 8.02. The stock's GF Value™ is CHF128.94, compared to a current price of CHF166.16 — trading 28.9% above its estimated fair value. The current Cyclically Adjusted PS Ratio is 8.02, which is 17% above median its 10-year median of 6.87 and 477% above the Interactive Media industry median of 1.39. Electronic Arts' overall GF Score™ is 90/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted PS Ratio calculated?
Cyclically Adjusted PS Ratio is calculated from a company's financial statements. For Electronic Arts (XSWX:EA), the current Cyclically Adjusted PS Ratio is 8.02 as of Jul. 11, 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Electronic Arts (XSWX:EA) Overvalued in 2026?

Based on GuruFocus' analysis, Electronic Arts stock appears to be overvalued. The current stock price of CHF166.16 is trading 28.9% above its estimated GF Value™ of CHF128.94.

Key valuation signals for XSWX:EA:

  • Cyclically Adjusted PS Ratio: 8.02 (17% above median its 10-year median of 6.87)
  • GF Value™: CHF128.94 vs. price of CHF166.16 (28.9% above fair value)
  • GF Score™: 90/100 with 4 warning signs
  • Industry Position: 477% above the Interactive Media median (#296 of 325)

No single metric tells the full story. See the XSWX:EA stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Electronic Arts Business Description

Address 209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the largest global developers and publishers of video games. Its most important franchises are the Madden NFL and FC soccer games, which it releases annually. In 2024, it also relaunched its American college football game. Other major franchises include Apex Legends, Battlefield, and The Sims. Typically, about three-quarters of the firm's sales are from in-game spending, with the remainder coming from initial game sales.
90GF Score

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Cyclically Adjusted PS Ratio is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

CHF166.16
Price
CHF128.94
GF Value