GameSquare Holdings (FRA:MJ0) Cyclically Adjusted Revenue per Share: €212.37 (As of Mar. 2026)

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FRA:MJ0 GameSquare Holdings Inc FRA:MJ0
39 GF Score
Price €1.32
GF Value €1.03
! 6 Warning Signs
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What is GameSquare Holdings Cyclically Adjusted Revenue per Share?

GameSquare Holdings FRA:MJ0 39 Cyclically Adjusted Revenue per Share is €212.37 as of Mar. 2026. GuruFocus rates FRA:MJ0 with a GF Score™ of 39/100 and a GF Value™ of €1.03. The stock has 6 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

GameSquare Holdings's adjusted revenue per share for the three months ended in Mar. 2026 was €0.129. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €212.37 for the trailing ten years ended in Mar. 2026.

During the past 12 months, GameSquare Holdings's average Cyclically Adjusted Revenue Growth Rate was -7.70% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

As of today (2026-07-30), GameSquare Holdings's current stock price is €1.32. GameSquare Holdings's Cyclically Adjusted Revenue per Share for the quarter that ended in Mar. 2026 was €212.37. GameSquare Holdings's Cyclically Adjusted PS Ratio of today is 0.01.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameSquare Holdings was 0.22. The lowest was 0.01. And the median was 0.03.


GameSquare Holdings  (FRA:MJ0) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

GameSquare Holdings's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=1.32/212.37
=0.01

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of GameSquare Holdings was 0.22. The lowest was 0.01. And the median was 0.03.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


GameSquare Holdings Cyclically Adjusted Revenue per Share Related Terms


GameSquare Holdings Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for GameSquare Holdings's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

GameSquare Holdings Cyclically Adjusted Revenue per Share Chart

GameSquare Holdings Annual Data
Trend Mar15 Mar16 Aug17 Aug18 Aug19 Aug20 Aug21 Aug22 Dec23 Dec24
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.00 0.00 62.94 44.17 76.59

GameSquare Holdings Quarterly Data
May21 Aug21 Nov21 Feb22 May22 Aug22 Nov22 Feb23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 104.46 70.07 87.76 150.17 212.37

FRA:MJ0 vs SNAL, GMHS, MSGM: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, GameSquare Holdings's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


GameSquare Holdings Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, GameSquare Holdings's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where GameSquare Holdings's Cyclically Adjusted PS Ratio falls into.


FRA:MJ0
39GF Score
GameSquare Holdings Inc FRA:MJ0
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

GameSquare Holdings Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, GameSquare Holdings's adjusted Revenue per Share data for the three months ended in Mar. 2026 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=0.129/330.2130*330.2130
=0.129

Current CPI (Mar. 2026) = 330.2130.

GameSquare Holdings Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201603 0.000 238.132 0.000
201606 0.000 241.018 0.000
201609 0.000 241.428 0.000
201702 0.579 243.603 0.785
201705 5.864 244.733 7.912
201708 3.960 245.519 5.326
201711 18.520 246.669 24.793
201802 16.037 248.991 21.268
201805 27.125 251.588 35.602
201808 33.459 252.146 43.818
201811 48.967 252.038 64.155
201902 36.784 252.776 48.053
201905 19.324 256.092 24.917
201908 5.000 256.558 6.435
201911 17.829 257.208 22.890
202002 2.933 258.678 3.744
202005 2.377 256.394 3.061
202008 3.064 259.918 3.893
202011 3.281 260.229 4.163
202102 2.523 263.014 3.168
202105 1.539 269.195 1.888
202108 2.421 273.567 2.922
202111 2.362 277.948 2.806
202202 2.028 283.716 2.360
202205 2.059 292.296 2.326
202208 2.841 296.171 3.168
202211 2.547 297.711 2.825
202302 2.084 300.840 2.287
202306 0.864 305.109 0.935
202309 0.888 307.789 0.953
202312 1.108 306.746 1.193
202403 0.939 312.332 0.993
202406 0.544 314.175 0.572
202409 0.268 315.301 0.281
202412 0.224 315.605 0.234
202503 0.187 319.799 0.193
202506 0.353 322.561 0.361
202509 0.110 324.800 0.112
202512 0.162 324.054 0.165
202603 0.129 330.213 0.129

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of €212.37 mean?
GameSquare Holdings (FRA:MJ0) has a Cyclically Adjusted Revenue per Share of €212.37 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GameSquare Holdings and its competitors.
Is GameSquare Holdings' Cyclically Adjusted Revenue per Share too high?
GameSquare Holdings' current Cyclically Adjusted Revenue per Share is €212.37. Overall, GameSquare Holdings has a GF Score™ of 39/100, reflecting its overall financial health beyond just this single metric.
How does GameSquare Holdings' Cyclically Adjusted Revenue per Share compare to SNAL and GMHS?
GameSquare Holdings' Cyclically Adjusted Revenue per Share of €212.37 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on GameSquare Holdings and its competitors. GameSquare Holdings's current Cyclically Adjusted Revenue per Share is €212.37. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is GameSquare Holdings stock overvalued right now?
GameSquare Holdings (FRA:MJ0) has a current Cyclically Adjusted Revenue per Share of €212.37. The stock's GF Value™ is €1.03, compared to a current price of €1.32 — trading 28.2% above its estimated fair value. The current Cyclically Adjusted Revenue per Share is €212.37. GameSquare Holdings' overall GF Score™ is 39/100 with 6 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For GameSquare Holdings (FRA:MJ0), the current Cyclically Adjusted Revenue per Share is €212.37 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is GameSquare Holdings (FRA:MJ0) Overvalued in 2026?

Based on GuruFocus' analysis, GameSquare Holdings stock appears to be overvalued. The current stock price of €1.32 is trading 28.2% above its estimated GF Value™ of €1.03.

Key valuation signals for FRA:MJ0:

  • Cyclically Adjusted Revenue per Share: €212.37
  • GF Value™: €1.03 vs. price of €1.32 (28.2% above fair value)
  • GF Score™: 39/100 with 6 warning signs

No single metric tells the full story. See the FRA:MJ0 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


GameSquare Holdings Business Description

Other Exchanges GAME:USA
Address 6775 Cowboys Way, Suite 1335, Frisco, TX, USA, 75034
GameSquare Holdings Inc is a vertically integrated digital media, entertainment, and technology company focused on gaming and youth culture audiences. The company operates through four reportable segments: Owned and Operated IP, Agency, SaaS and managed services, and Yield. It provides services including influencer marketing, esports talent management, creative production, merchandise and consumer products, live streaming analytics, and digital media solutions through its various brands and platforms. It generates the majority of its revenue from the Agency segment.
39GF Score

Get the complete analysis for FRA:MJ0

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€1.32
Price
€1.03
GF Value