Pullup Entertainment (STU:0HF) Cyclically Adjusted Revenue per Share: €31.04 (As of Mar. 2026)

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STU:0HF Pullup Entertainment STU:0HF
66 GF Score
Price €9.05
GF Value €15.82
Valuation Possible Value Trap
! 8 Warning Signs
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What is Pullup Entertainment Cyclically Adjusted Revenue per Share?

Pullup Entertainment STU:0HF +4.62% 66 Cyclically Adjusted Revenue per Share is €31.04 as of Mar. 2026. GuruFocus rates STU:0HF with a GF Score™ of 66/100 and a GF Value™ of €15.82 (Possible Value Trap). The stock has 8 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Pullup Entertainment's adjusted revenue per share data for the fiscal year that ended in Mar. 2026 was €35.379. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is €31.04 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Pullup Entertainment's average Cyclically Adjusted Revenue Growth Rate was 11.40% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 15.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Pullup Entertainment was 15.80% per year. The lowest was 15.50% per year. And the median was 15.65% per year.

As of today (2026-08-09), Pullup Entertainment's current stock price is € 9.05. Pullup Entertainment's Cyclically Adjusted Revenue per Share for the fiscal year that ended in Mar. 2026 was €31.04. Pullup Entertainment's Cyclically Adjusted PS Ratio of today is 0.29.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Pullup Entertainment was 2.93. The lowest was 0.25. And the median was 0.85.


Pullup Entertainment  (STU:0HF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Pullup Entertainment's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=9.05/31.04
=0.29

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Pullup Entertainment was 2.93. The lowest was 0.25. And the median was 0.85.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Pullup Entertainment Cyclically Adjusted Revenue per Share Related Terms


Pullup Entertainment Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Pullup Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Pullup Entertainment Cyclically Adjusted Revenue per Share Chart

Pullup Entertainment Annual Data
Trend Dec15 Dec16 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 17.96 19.78 22.35 26.98 31.04

Pullup Entertainment Semi-Annual Data
Dec15 Jun16 Dec16 Jun17 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24 Sep24 Mar25 Sep25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 22.35 0.00 26.98 0.00 31.04

STU:0HF vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Pullup Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Pullup Entertainment Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Pullup Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Pullup Entertainment's Cyclically Adjusted PS Ratio falls into.


STU:0HF
66GF Score
Pullup Entertainment STU:0HF
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
View Full Analysis

Pullup Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Pullup Entertainment's adjusted Revenue per Share data for the fiscal year that ended in Mar. 2026 was:

Adj_RevenuePerShare=Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=35.379/122.4200*122.4200
=35.379

Current CPI (Mar. 2026) = 122.4200.

Pullup Entertainment Annual Data

Revenue per Share CPI Adj_RevenuePerShare
201512 14.991 100.040 18.345
201612 16.281 100.650 19.802
201903 23.933 103.890 28.202
202003 26.635 104.590 31.176
202103 30.762 105.750 35.611
202203 22.620 110.490 25.062
202303 30.153 116.790 31.607
202403 29.502 119.470 30.230
202503 50.469 120.380 51.324
202603 35.379 122.420 35.379

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of €31.04 mean?
Pullup Entertainment (STU:0HF) has a Cyclically Adjusted Revenue per Share of €31.04 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Pullup Entertainment and its competitors.
Is Pullup Entertainment's Cyclically Adjusted Revenue per Share too high?
Pullup Entertainment's current Cyclically Adjusted Revenue per Share is €31.04. Overall, Pullup Entertainment has a GF Score™ of 66/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Pullup Entertainment's Cyclically Adjusted Revenue per Share compare to NTES and EA?
Pullup Entertainment's Cyclically Adjusted Revenue per Share of €31.04 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Pullup Entertainment and its competitors. Pullup Entertainment's current Cyclically Adjusted Revenue per Share is €31.04. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Pullup Entertainment stock overvalued right now?
Based on GuruFocus' analysis, Pullup Entertainment (STU:0HF) is currently considered Possible Value Trap. The stock's GF Value™ is €15.82, compared to a current price of €9.05 — trading 42.8% below its estimated fair value. The current Cyclically Adjusted Revenue per Share is €31.04. Pullup Entertainment's overall GF Score™ is 66/100 with 8 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Pullup Entertainment (STU:0HF), the current Cyclically Adjusted Revenue per Share is €31.04 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Pullup Entertainment (STU:0HF) Overvalued in 2026?

Based on GuruFocus' analysis, Pullup Entertainment stock appears to be undervalued. The current stock price of €9.05 is trading 42.8% below its estimated GF Value™ of €15.82. GuruFocus considers Pullup Entertainment to be Possible Value Trap.

Key valuation signals for STU:0HF:

  • Cyclically Adjusted Revenue per Share: €31.04
  • GF Value™: €15.82 vs. price of €9.05 (42.8% below fair value)
  • GF Score™: 66/100 with 8 warning signs

No single metric tells the full story. See the STU:0HF stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Pullup Entertainment Business Description

Other Exchanges ALPUL:France
Address Parc de Flandres, Le Beauvaisis, Batiment 28, 11 Rue Cambrai, Paris, FRA, 75019
Pullup Entertainment is a France-based company involved in the video games industry. It is engaged in publishing interactive video games.
66GF Score

Get the complete analysis for STU:0HF

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

€9.05
Price
€15.82
GF Value