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Square Enix Holdings Co (TSE:9684) Cyclically Adjusted Revenue per Share : 円2,676.40 (As of Dec. 2024)


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What is Square Enix Holdings Co Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Square Enix Holdings Co's adjusted revenue per share for the three months ended in Dec. 2024 was 円757.538. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is 円2,676.40 for the trailing ten years ended in Dec. 2024.

During the past 12 months, Square Enix Holdings Co's average Cyclically Adjusted Revenue Growth Rate was -100.00% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Square Enix Holdings Co was 10.30% per year. The lowest was 6.20% per year. And the median was 9.00% per year.

As of today (2025-05-25), Square Enix Holdings Co's current stock price is 円8773.00. Square Enix Holdings Co's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2024 was 円2,676.40. Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is 3.28.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.82. And the median was 2.82.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Square Enix Holdings Co's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Square Enix Holdings Co Cyclically Adjusted Revenue per Share Chart

Square Enix Holdings Co Annual Data
Trend Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 1,863.91 2,075.39 2,292.05 2,501.64 -

Square Enix Holdings Co Quarterly Data
Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2,501.64 2,547.58 2,602.34 2,676.40 -

Competitive Comparison of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Square Enix Holdings Co's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Square Enix Holdings Co's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Square Enix Holdings Co's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Square Enix Holdings Co's Cyclically Adjusted PS Ratio falls into.


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Square Enix Holdings Co Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Square Enix Holdings Co's adjusted Revenue per Share data for the three months ended in Dec. 2024 was:

Adj_RevenuePerShare= Revenue per Share /CPI of Dec. 2024 (Change)*Current CPI (Dec. 2024)
=757.538/110.7000*110.7000
=757.538

Current CPI (Dec. 2024) = 110.7000.

Square Enix Holdings Co Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201503 405.481 97.900 458.496
201506 354.561 98.400 398.881
201509 360.178 98.500 404.789
201512 541.683 98.100 611.257
201603 506.550 97.900 572.779
201606 423.198 98.100 477.554
201609 441.514 98.000 498.731
201612 663.577 98.400 746.524
201703 549.731 98.100 620.339
201706 467.092 98.500 524.945
201709 635.691 98.800 712.257
201712 475.072 99.400 529.079
201803 523.559 99.200 584.254
201806 380.735 99.200 424.873
201809 545.121 99.900 604.053
201812 570.399 99.700 633.332
201903 734.263 99.700 815.275
201906 463.415 99.800 514.028
201909 575.325 100.100 636.249
201912 584.083 100.500 643.363
202003 598.311 100.300 660.349
202006 731.996 99.900 811.131
202009 702.246 99.900 778.164
202012 669.113 99.300 745.930
202103 663.562 99.900 735.298
202106 740.341 99.500 823.676
202109 670.622 100.100 741.637
202112 873.989 100.100 966.539
202203 764.976 101.100 837.615
202206 624.909 101.800 679.542
202209 738.347 103.100 792.774
202212 769.059 104.100 817.818
202303 730.937 104.400 775.045
202306 714.182 105.200 751.520
202309 720.000 106.200 750.508
202312 713.193 106.800 739.237
202403 822.986 107.200 849.856
202406 582.693 108.200 596.156
202409 730.512 108.900 742.587
202412 757.538 110.700 757.538

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Square Enix Holdings Co  (TSE:9684) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Square Enix Holdings Co's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=8773.00/2676.40
=3.28

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Square Enix Holdings Co was 4.14. The lowest was 1.82. And the median was 2.82.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Square Enix Holdings Co Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Square Enix Holdings Co's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Square Enix Holdings Co Business Description

Traded in Other Exchanges
Address
Shinjuku Eastside Square, 6-27-30 Shinjuku, Shinjuku-ku, Tokyo, JPN, 160-8430
Square Enix Holdings Co Ltd is a Japanese holding company that is involved with entertainment content and services. The firm's segments include digital entertainment, which designs, develops, and sells digital entertainment products and games; amusement, which operates amusement facilities and distributes arcade game machines; publication, which publishes comic books, game strategy books, and magazines; and merchandising, which produces, distributes, and licenses derivative products of titles owned by the firm. Square Enix derives the majority of its revenue from its digital entertainment operations.

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