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Electronic Arts (BSP:EAIN34) Cyclically Adjusted PS Ratio : 6.12 (As of Apr. 29, 2024)


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What is Electronic Arts Cyclically Adjusted PS Ratio?

As of today (2024-04-29), Electronic Arts's current share price is R$327.74. Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 was R$53.53. Electronic Arts's Cyclically Adjusted PS Ratio for today is 6.12.

The historical rank and industry rank for Electronic Arts's Cyclically Adjusted PS Ratio or its related term are showing as below:

BSP:EAIN34' s Cyclically Adjusted PS Ratio Range Over the Past 10 Years
Min: 1.47   Med: 6.36   Max: 10.4
Current: 5.79

During the past years, Electronic Arts's highest Cyclically Adjusted PS Ratio was 10.40. The lowest was 1.47. And the median was 6.36.

BSP:EAIN34's Cyclically Adjusted PS Ratio is ranked worse than
83.28% of 293 companies
in the Interactive Media industry
Industry Median: 1.5 vs BSP:EAIN34: 5.79

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Electronic Arts's adjusted revenue per share data for the three months ended in Dec. 2023 was R$17.583. Add all the adjusted revenue per share for the past 10 years together and divide 10 will get our Cyclically Adjusted Revenue per Share, which is R$53.53 for the trailing ten years ended in Dec. 2023.

Shiller PE for Stocks: The True Measure of Stock Valuation


Electronic Arts Cyclically Adjusted PS Ratio Historical Data

The historical data trend for Electronic Arts's Cyclically Adjusted PS Ratio can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts Cyclically Adjusted PS Ratio Chart

Electronic Arts Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted PS Ratio
Get a 7-Day Free Trial Premium Member Only Premium Member Only 7.04 6.59 8.33 6.80 5.83

Electronic Arts Quarterly Data
Mar19 Jun19 Sep19 Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23
Cyclically Adjusted PS Ratio Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 6.07 5.83 6.12 5.53 6.20

Competitive Comparison of Electronic Arts's Cyclically Adjusted PS Ratio

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Cyclically Adjusted PS Ratio falls into.



Electronic Arts Cyclically Adjusted PS Ratio Calculation

Like the Shiller PE Ratio, the Cyclically Adjusted PS Ratio takes the Revenue per Share from the past 10 years, adjusts it for inflation, and then calculates the average. This average is then used for the P/S calculation. Because it considers this 10-year average, it's often referred to as the CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller to measure the valuation of the overall market. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio.

Electronic Arts's Cyclically Adjusted PS Ratio for today is calculated as

Cyclically Adjusted PS Ratio=Share Price/ Cyclically Adjusted Revenue per Share
=327.74/53.53
=6.12

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Electronic Arts's Cyclically Adjusted Revenue per Share for the quarter that ended in Dec. 2023 is calculated as:

For example, Electronic Arts's adjusted Revenue per Share data for the three months ended in Dec. 2023 was:

Adj_RevenuePerShare=Revenue per Share/CPI of Dec. 2023 (Change)*Current CPI (Dec. 2023)
=17.583/129.4194*129.4194
=17.583

Current CPI (Dec. 2023) = 129.4194.

Electronic Arts Quarterly Data

Revenue per Share CPI Adj_RevenuePerShare
201403 3.806 99.695 4.941
201406 4.215 100.560 5.425
201409 3.594 100.428 4.632
201412 4.605 99.070 6.016
201503 5.573 99.621 7.240
201506 5.587 100.684 7.182
201509 5.098 100.392 6.572
201512 6.676 99.792 8.658
201603 7.534 100.470 9.705
201606 6.907 101.688 8.791
201609 4.853 101.861 6.166
201612 6.359 101.863 8.079
201703 7.605 102.862 9.568
201706 7.628 103.349 9.552
201709 4.861 104.136 6.041
201712 6.205 104.011 7.721
201803 8.313 105.290 10.218
201806 6.916 106.317 8.419
201809 8.606 106.507 10.457
201812 8.233 105.998 10.052
201903 7.846 107.251 9.468
201906 7.795 108.070 9.335
201909 9.380 108.329 11.206
201912 11.120 108.420 13.274
202003 11.605 108.902 13.791
202006 12.962 108.767 15.423
202009 10.606 109.815 12.499
202012 14.738 109.897 17.356
202103 12.988 111.754 15.041
202106 13.493 114.631 15.234
202109 16.793 115.734 18.779
202112 17.748 117.630 19.527
202203 15.989 121.301 17.059
202206 15.871 125.017 16.430
202209 17.892 125.227 18.491
202212 17.746 125.222 18.341
202303 17.747 127.348 18.036
202306 17.041 128.729 17.132
202309 17.376 129.860 17.317
202312 17.583 129.419 17.583

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.


Electronic Arts  (BSP:EAIN34) Cyclically Adjusted PS Ratio Explanation

Compared with the regular PS Ratio, which works poorly for cyclical businesses, the Cyclically Adjusted PS Ratio smoothed out the fluctuations of revenue during business cycles. Therefore it is more accurate in reflecting the valuation of the company.

If a company has consistent business performance, the Cyclically Adjusted PS Ratio should give similar results to regular PS Ratio.


Electronic Arts Cyclically Adjusted PS Ratio Related Terms

Thank you for viewing the detailed overview of Electronic Arts's Cyclically Adjusted PS Ratio provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts (BSP:EAIN34) Business Description

Traded in Other Exchanges
Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
EA is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC, Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.

Electronic Arts (BSP:EAIN34) Headlines

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