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Electronic Arts (BSP:EAIN34) E10 : R$13.20 (As of Sep. 2024)


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What is Electronic Arts E10?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years.

Electronic Arts's adjusted earnings per share data for the three months ended in Sep. 2024 was R$3.073. Add all the adjusted EPS for the past 10 years together and divide 10 will get our e10, which is R$13.20 for the trailing ten years ended in Sep. 2024.

During the past 12 months, Electronic Arts's average E10 Growth Rate was 7.80% per year. During the past 3 years, the average E10 Growth Rate was 14.60% per year. During the past 5 years, the average E10 Growth Rate was 24.40% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the E10 growth rate using E10 data.

During the past 13 years, the highest 3-Year average E10 Growth Rate of Electronic Arts was 189.50% per year. The lowest was -84.20% per year. And the median was 12.50% per year.

As of today (2024-12-14), Electronic Arts's current stock price is R$474.81. Electronic Arts's E10 for the quarter that ended in Sep. 2024 was R$13.20. Electronic Arts's Shiller PE Ratio of today is 35.97.

During the past 13 years, the highest Shiller PE Ratio of Electronic Arts was 1041.09. The lowest was 26.18. And the median was 43.08.


Electronic Arts E10 Historical Data

The historical data trend for Electronic Arts's E10 can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Electronic Arts E10 Chart

Electronic Arts Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
E10
Get a 7-Day Free Trial Premium Member Only Premium Member Only 6.24 8.85 8.81 10.36 11.84

Electronic Arts Quarterly Data
Dec19 Mar20 Jun20 Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24
E10 Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 11.31 11.45 11.84 13.17 13.20

Competitive Comparison of Electronic Arts's E10

For the Electronic Gaming & Multimedia subindustry, Electronic Arts's Shiller PE Ratio, along with its competitors' market caps and Shiller PE Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Electronic Arts's Shiller PE Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Electronic Arts's Shiller PE Ratio distribution charts can be found below:

* The bar in red indicates where Electronic Arts's Shiller PE Ratio falls into.



Electronic Arts E10 Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller P/E calculation. When we calculate the today's Shiller P/E ratio of a stock, we use today's price divided by E10.

What is E10? How do we calculate E10?

E10 is the average of the inflation adjusted earnings of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the E10 of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the earnings from 2001 through 2010.

We adjusted the earnings of 2001 earnings data with the total inflation from 2001 through 2010 to the equivalent earnings in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart earned $1 a share in 2001, then the 2001's equivalent earnings in 2010 is $1.4 a share. If Wal-Mart earns $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 earnings in 2010 is $1.35. So on and so forth, you get the equivalent earnings of past 10 years. Then you add them together and divided the sum by 10 to get E10.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Electronic Arts's adjusted earnings per share data for the three months ended in Sep. 2024 was:

Adj_EPS= Earnings per Share (Diluted) /CPI of Sep. 2024 (Change)*Current CPI (Sep. 2024)
=3.073/133.0289*133.0289
=3.073

Current CPI (Sep. 2024) = 133.0289.

Electronic Arts Quarterly Data

per share eps CPI Adj_EPS
201412 0.581 99.070 0.780
201503 1.869 99.621 2.496
201506 2.054 100.684 2.714
201509 -0.878 100.392 -1.163
201512 -0.272 99.792 -0.363
201603 5.159 100.470 6.831
201606 2.396 101.688 3.134
201609 -0.211 101.861 -0.276
201612 -0.006 101.863 -0.008
201703 2.830 102.862 3.660
201706 3.394 103.349 4.369
201709 -0.110 104.136 -0.141
201712 -0.988 104.011 -1.264
201803 3.197 105.290 4.039
201806 1.791 106.317 2.241
201809 1.705 106.507 2.130
201812 1.670 105.998 2.096
201903 1.325 107.251 1.643
201906 9.157 108.070 11.272
201909 5.953 108.329 7.310
201912 2.422 108.420 2.972
202003 3.494 108.902 4.268
202006 3.243 108.767 3.966
202009 1.701 109.815 2.061
202012 1.852 109.897 2.242
202103 0.733 111.754 0.873
202106 1.785 114.631 2.071
202109 2.692 115.734 3.094
202112 0.650 117.630 0.735
202203 1.991 121.301 2.183
202206 2.801 125.017 2.981
202209 2.805 125.227 2.980
202212 1.915 125.222 2.034
202303 -0.104 127.348 -0.109
202306 3.567 128.729 3.686
202309 3.630 129.860 3.719
202312 2.621 129.419 2.694
202403 1.668 131.776 1.684
202406 2.801 132.554 2.811
202409 3.073 133.029 3.073

Add all the adjusted EPS together and divide 10 will get our e10.


Electronic Arts  (BSP:EAIN34) E10 Explanation

If a company grows much fast than inflation, E10 may underestimate the company's earnings power. Shiller PE Ratio can seem to be too high even the actual P/E is low.

For the Shiller P/E, the earnings of the past 10 years are inflation-adjusted and averaged. The result is used for P/E calculation. Since it looks at the average over the last 10 years, the Shiller P/E is also called PE10.

The Shiller P/E was first used by professor Robert Shiller to measure the valuation of the overall market. The same calculation is applied here to individual companies.

Electronic Arts's Shiller P/E Ratio of today is calculated as

Shiller PE Ratio=Share Price/E10
=474.81/13.2
=35.97

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Shiller P/E Ratio of Electronic Arts was 1041.09. The lowest was 26.18. And the median was 43.08.


Be Aware

Shiller PE Ratio works better for cyclical companies. It gives you a better idea on the company's real earnings power.


Electronic Arts E10 Related Terms

Thank you for viewing the detailed overview of Electronic Arts's E10 provided by GuruFocus.com. Please click on the following links to see related term pages.


Electronic Arts Business Description

Address
209 Redwood Shores Parkway, Redwood City, CA, USA, 94065
Electronic Arts is one of the world's largest third-party video game publishers and has transitioned from a console-based video game publisher to the one of the largest publishers on consoles, PC, and mobile. The firm owns number of large franchises, including Madden, EA Sports FC (formerly FIFA), Battlefield, Apex Legends, Mass Effect, Dragon's Age, and Need for Speed.

Electronic Arts Headlines

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