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Ubisoft Entertainment (Ubisoft Entertainment) Cyclically Adjusted Revenue per Share : $16.68 (As of Sep. 2023)


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What is Ubisoft Entertainment Cyclically Adjusted Revenue per Share?

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Ubisoft Entertainment's adjusted revenue per share data for the fiscal year that ended in Mar. 2023 was $16.035. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $16.68 for the trailing ten years ended in Mar. 2023.

During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 6.60% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 5.80% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 5.20% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Ubisoft Entertainment was 12.20% per year. The lowest was 4.40% per year. And the median was 5.35% per year.

As of today (2024-04-29), Ubisoft Entertainment's current stock price is $ 22.99. Ubisoft Entertainment's Cyclically Adjusted Revenue per Share for the fiscal year that ended in Mar. 2023 was $16.68. Ubisoft Entertainment's Cyclically Adjusted PS Ratio of today is 1.38.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Ubisoft Entertainment was 8.51. The lowest was 0.88. And the median was 3.01.


Ubisoft Entertainment Cyclically Adjusted Revenue per Share Historical Data

The historical data trend for Ubisoft Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Ubisoft Entertainment Cyclically Adjusted Revenue per Share Chart

Ubisoft Entertainment Annual Data
Trend Mar14 Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 14.15 14.23 16.25 16.79 16.68

Ubisoft Entertainment Semi-Annual Data
Mar14 Sep14 Mar15 Sep15 Mar16 Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only - 16.79 - 16.68 -

Competitive Comparison of Ubisoft Entertainment's Cyclically Adjusted Revenue per Share

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment's Cyclically Adjusted PS Ratio Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's Cyclically Adjusted PS Ratio falls into.



Ubisoft Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Ubisoft Entertainment's adjusted Revenue per Share data for the fiscal year that ended in Mar. 2023 was:

Adj_RevenuePerShare=Revenue per Share /CPI of Mar. 2023 (Change)*Current CPI (Mar. 2023)
=16.035/116.7900*116.7900
=16.035

Current CPI (Mar. 2023) = 116.7900.

Ubisoft Entertainment Annual Data

Revenue per Share CPI Adj_RevenuePerShare
201403 13.605 100.240 15.851
201503 14.045 100.170 16.375
201603 13.627 100.020 15.912
201703 13.324 101.170 15.381
201803 17.441 102.750 19.824
201903 18.562 103.890 20.867
202003 15.714 104.590 17.547
202103 21.826 105.750 24.105
202203 19.233 110.490 20.330
202303 16.035 116.790 16.035

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.


Ubisoft Entertainment  (OTCPK:UBSFF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Ubisoft Entertainment's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=22.99/16.68
=1.38

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Ubisoft Entertainment was 8.51. The lowest was 0.88. And the median was 3.01.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Ubisoft Entertainment Cyclically Adjusted Revenue per Share Related Terms

Thank you for viewing the detailed overview of Ubisoft Entertainment's Cyclically Adjusted Revenue per Share provided by GuruFocus.com. Please click on the following links to see related term pages.


Ubisoft Entertainment (Ubisoft Entertainment) Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Founded in 1986 in France by five brothers of the Guillemot family, Ubisoft is one of the largest independent video game publishers. Ubisoft employs a deep pool of developers at studios across the globe. The firm owns a number of well-known franchises, including Assassin's Creed, Far Cry, Tom Clancy's Rainbow Six and Ghost Recon, Rayman, Trials, and Just Dance. The Guillemot family and Tencent collectively own roughly 20% of Ubisoft shares, with the family holding over 20% and Tencent roughly 4% of the voting rights.

Ubisoft Entertainment (Ubisoft Entertainment) Headlines

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