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UBSFF (Ubisoft Entertainment) Debt-to-Revenue : 1.74 (As of Sep. 2024)


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What is Ubisoft Entertainment Debt-to-Revenue?

Debt-to-Revenue measures a company's ability to pay off its debt.

Ubisoft Entertainment's Short-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $203 Mil. Ubisoft Entertainment's Long-Term Debt & Capital Lease Obligation for the quarter that ended in Sep. 2024 was $2,396 Mil. Ubisoft Entertainment's annualized Revenue for the quarter that ended in Sep. 2024 was $1,491 Mil. Ubisoft Entertainment's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 was 1.74.


Ubisoft Entertainment Debt-to-Revenue Historical Data

The historical data trend for Ubisoft Entertainment's Debt-to-Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Ubisoft Entertainment Debt-to-Revenue Chart

Ubisoft Entertainment Annual Data
Trend Mar15 Mar16 Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24
Debt-to-Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 0.89 0.94 0.97 1.36 1.09

Ubisoft Entertainment Semi-Annual Data
Mar15 Sep15 Mar16 Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24 Sep24
Debt-to-Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 1.51 1.14 1.49 0.86 1.74

Competitive Comparison of Ubisoft Entertainment's Debt-to-Revenue

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's Debt-to-Revenue, along with its competitors' market caps and Debt-to-Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment's Debt-to-Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's Debt-to-Revenue distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's Debt-to-Revenue falls into.


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Ubisoft Entertainment Debt-to-Revenue Calculation

Debt-to-Revenue measures a company's ability to pay off its debt.

Ubisoft Entertainment's Debt-to-Revenue for the fiscal year that ended in Mar. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(464.13 + 2263.478) / 2500.978
=1.09

Ubisoft Entertainment's annualized Debt-to-Revenue for the quarter that ended in Sep. 2024 is calculated as

Debt-to-Revenue=Total Debt / Revenue
=(Short-Term Debt & Capital Lease Obligation + Long-Term Debt & Capital Lease Obligation) / Revenue
=(202.775 + 2395.671) / 1491.454
=1.74

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Debt-to-Revenue, the Revenue of the last fiscal year is used. In calculating the annualized quarterly data, the Revenue data used here is two times the quarterly (Sep. 2024) Revenue data.


Ubisoft Entertainment Debt-to-Revenue Related Terms

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Ubisoft Entertainment Business Description

Address
2, Avenue Pasteur, Saint-Mande, FRA, 94160
Ubisoft develops and publishes top-quality video games for play on gaming consoles, PCs, and mobile devices. Its major franchises include Assassin's Creed, Rainbow Six, Far Cry, Just Dance, The Crew, and Skull & Bones. It also has a license to release games under the Star Wars and Avatar banners, as well as use the Tom Clancy name. The firm also holds the game streaming rights to Activision's existing catalog and any games it develops through 2038. Typically, about half of the firm's sales come from North America, and 35% from Europe. Furthermore, about 40% of sales are classified as recurring—from in-game purchases—while about 60% are nonrecurring, from the initial game sales.