UBSFF (Ubisoft Entertainment) Cyclically Adjusted Revenue per Share: $19.67 (As of Mar. 2026)

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UBSFF Ubisoft Entertainment UBSFF
57 GF Score
Price $6.00
GF Value $9.50
Valuation Possible Value Trap
! 4 Warning Signs
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What is Ubisoft Entertainment Cyclically Adjusted Revenue per Share?

Ubisoft Entertainment UBSFF -3.54% 57 Cyclically Adjusted Revenue per Share is $19.67 as of Mar. 2026. GuruFocus rates UBSFF with a GF Score™ of 57/100 and a GF Value™ of $9.50 (Possible Value Trap). The stock has 4 warning signs investors should review.

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

Ubisoft Entertainment's adjusted revenue per share data for the fiscal year that ended in Mar. 2026 was $12.207. Add all the adjusted revenue per share for the past 10 years together and divide the count will get our Cyclically Adjusted Revenue per Share, which is $19.67 for the trailing ten years ended in Mar. 2026.

During the past 12 months, Ubisoft Entertainment's average Cyclically Adjusted Revenue Growth Rate was -0.90% per year. During the past 3 years, the average Cyclically Adjusted Revenue Growth Rate was 1.70% per year. During the past 5 years, the average Cyclically Adjusted Revenue Growth Rate was 3.80% per year. During the past 10 years, the average Cyclically Adjusted Revenue Growth Rate was 4.90% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get the Cyclically Adjusted Revenue Growth Rate using Cyclically Adjusted Revenue per Share data.

During the past 13 years, the highest 3-Year average Cyclically Adjusted Revenue Growth Rate of Ubisoft Entertainment was 8.50% per year. The lowest was 1.70% per year. And the median was 5.00% per year.

As of today (2026-07-18), Ubisoft Entertainment's current stock price is $ 6.00. Ubisoft Entertainment's Cyclically Adjusted Revenue per Share for the fiscal year that ended in Mar. 2026 was $19.67. Ubisoft Entertainment's Cyclically Adjusted PS Ratio of today is 0.31.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Ubisoft Entertainment was 8.51. The lowest was 0.22. And the median was 3.24.


Ubisoft Entertainment  (OTCPK:UBSFF) Cyclically Adjusted Revenue per Share Explanation

If a company grows much fast than inflation, Cyclically Adjusted Revenue per Share may underestimate the company's revenue. Cyclically Adjusted PS Ratio can seem to be too high even the actual PS Ratio is low.

For the Cyclically Adjusted PS Ratio, the revenue per share of the past 10 years are inflation-adjusted and averaged. The result is used for P/S calculation. Since it looks at the average over the last 10 years, the Cyclically Adjusted PS Ratio is also called CAPS Ratio.

The Shiller PE Ratio was first used by professor Robert Shiller. He uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings per share of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted revenue per share of a company over the past 10 years.

Ubisoft Entertainment's Cyclically Adjusted PS Ratio of today is calculated as

Cyclically Adjusted PS Ratio=Share Price/Cyclically Adjusted Revenue per Share
=6.00/19.67
=0.31

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

During the past 13 years, the highest Cyclically Adjusted PS Ratio of Ubisoft Entertainment was 8.51. The lowest was 0.22. And the median was 3.24.


Be Aware

Cyclically Adjusted PS Ratio works better for cyclical companies. It gives you a better idea on the company's real revenue value.


Ubisoft Entertainment Cyclically Adjusted Revenue per Share Related Terms


Ubisoft Entertainment Cyclically Adjusted Revenue per Share Historical Data

* Premium members only.

The historical data trend for Ubisoft Entertainment's Cyclically Adjusted Revenue per Share can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Ubisoft Entertainment Cyclically Adjusted Revenue per Share Chart

Ubisoft Entertainment Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cyclically Adjusted Revenue per Share
Get a 7-Day Free Trial Premium Member Only Premium Member Only 16.79 16.68 18.40 18.73 19.67

Ubisoft Entertainment Semi-Annual Data
Sep16 Mar17 Sep17 Mar18 Sep18 Mar19 Sep19 Mar20 Sep20 Mar21 Sep21 Mar22 Sep22 Mar23 Sep23 Mar24 Sep24 Mar25 Sep25 Mar26
Cyclically Adjusted Revenue per Share Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 18.40 0.00 18.73 0.00 19.67

UBSFF vs NTES, EA, TTWO: Cyclically Adjusted Revenue per Share Comparison

For the Electronic Gaming & Multimedia subindustry, Ubisoft Entertainment's Cyclically Adjusted PS Ratio, along with its competitors' market caps and Cyclically Adjusted PS Ratio data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Ubisoft Entertainment Cyclically Adjusted PS Ratio vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Ubisoft Entertainment's Cyclically Adjusted PS Ratio distribution charts can be found below:

* The bar in red indicates where Ubisoft Entertainment's Cyclically Adjusted PS Ratio falls into.


UBSFF
57GF Score
Ubisoft Entertainment UBSFF
Cyclically Adjusted Revenue per Share is just one metric. See GF Score™, valuation, warning signs, and more.
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Ubisoft Entertainment Cyclically Adjusted Revenue per Share Calculation

E10 is a concept invented by Prof. Robert Shiller, who uses E10 for his Shiller PE Ratio calculation. E10 is the average of the inflation adjusted earnings of a company over the past 10 years. The similar calculation is applied by GuruFocus to calculate the Cyclically Adjusted Revenue per Share and the Cyclically Adjusted PS Ratio. The Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years.

What is Cyclically Adjusted Revenue per Share? How do we calculate Cyclically Adjusted Revenue per Share?

Cyclically Adjusted Revenue per Share is the average of the inflation adjusted Revenue per Share of a company over the past 10 years. Let's use an example to explain.

If we want to calculate the Cyclically Adjusted Revenue per Share of Wal-Mart (WMT) for Dec. 31, 2010, we need to have the inflation data and the revenue per share from 2001 through 2010.

We adjusted the 2001 revenue per share data with the total inflation from 2001 through 2010 to the equivalent revenue in 2010. If the total inflation from 2001 to 2010 is 40%, and Wal-Mart's revenue is $1 a share in 2001, then the 2001's equivalent revenue in 2010 is $1.4 a share. If Wal-Mart's revenue is $1 again in 2002, and the total inflation from 2002 through 2010 is 35%, then the equivalent 2002 revenue in 2010 is $1.35. So on and so forth, you get the equivalent revenue per share of past 10 years. Then you add them together and divided the sum by the count to get Cyclically Adjusted Revenue per Share.

Please note that we use the CPI data of the country/region where the company is headquartered. If the CPI data for that country/region is not available, then we will use the CPI data of the United States as default.

For example, Ubisoft Entertainment's adjusted Revenue per Share data for the fiscal year that ended in Mar. 2026 was:

Adj_RevenuePerShare=Revenue per Share /CPI of Mar. 2026 (Change)*Current CPI (Mar. 2026)
=12.207/122.4200*122.4200
=12.207

Current CPI (Mar. 2026) = 122.4200.

Ubisoft Entertainment Annual Data

Revenue per Share CPI Adj_RevenuePerShare
201703 13.324 101.170 16.123
201803 17.441 102.750 20.780
201903 18.562 103.890 21.873
202003 15.714 104.590 18.393
202103 21.826 105.750 25.267
202203 19.233 110.490 21.310
202303 16.037 116.790 16.810
202403 19.653 119.470 20.138
202503 15.218 120.380 15.476
202603 12.207 122.420 12.207

Add all the adjusted revenue per share together and divide 10 will get our Cyclically Adjusted Revenue per Share.

What does a Cyclically Adjusted Revenue per Share of $19.67 mean?
Ubisoft Entertainment (UBSFF) has a Cyclically Adjusted Revenue per Share of $19.67 as of Mar. 2026. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Ubisoft Entertainment and its competitors.
Is Ubisoft Entertainment's Cyclically Adjusted Revenue per Share too high?
Ubisoft Entertainment's current Cyclically Adjusted Revenue per Share is $19.67. Overall, Ubisoft Entertainment has a GF Score™ of 57/100 and is considered Possible Value Trap, reflecting its overall financial health beyond just this single metric.
How does Ubisoft Entertainment's Cyclically Adjusted Revenue per Share compare to NTES and EA?
Ubisoft Entertainment's Cyclically Adjusted Revenue per Share of $19.67 can be compared against companies in the Interactive Media industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cyclically Adjusted Revenue per Share for an Interactive Media company?
A good Cyclically Adjusted Revenue per Share depends on the Interactive Media industry context. However, Cyclically Adjusted Revenue per Share should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cyclically Adjusted Revenue per Share mean?
A high Cyclically Adjusted Revenue per Share can signal that a stock is expensive relative to its fundamentals. Cyclically adjusted revenue per share represents the company's inflation-adjusted revenue per share over a 10-year period. View historical data on Ubisoft Entertainment and its competitors. Ubisoft Entertainment's current Cyclically Adjusted Revenue per Share is $19.67. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Ubisoft Entertainment stock overvalued right now?
Based on GuruFocus' analysis, Ubisoft Entertainment (UBSFF) is currently considered Possible Value Trap. The stock's GF Value™ is $9.50, compared to a current price of $6.00 — trading 36.8% below its estimated fair value. The current Cyclically Adjusted Revenue per Share is $19.67. Ubisoft Entertainment's overall GF Score™ is 57/100 with 4 warning signs to review. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cyclically Adjusted Revenue per Share calculated?
Cyclically Adjusted Revenue per Share is calculated from a company's financial statements. For Ubisoft Entertainment (UBSFF), the current Cyclically Adjusted Revenue per Share is $19.67 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Ubisoft Entertainment (UBSFF) Overvalued in 2026?

Based on GuruFocus' analysis, Ubisoft Entertainment stock appears to be undervalued. The current stock price of $6.00 is trading 36.8% below its estimated GF Value™ of $9.50. GuruFocus considers Ubisoft Entertainment to be Possible Value Trap.

Key valuation signals for UBSFF:

  • Cyclically Adjusted Revenue per Share: $19.67
  • GF Value™: $9.50 vs. price of $6.00 (36.8% below fair value)
  • GF Score™: 57/100 with 4 warning signs

No single metric tells the full story. See the UBSFF stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Ubisoft Entertainment Business Description

Address 2, Avenue Pasteur, Saint-Mande, FRA, 94160
Ubisoft develops and publishes top-quality video games for play on gaming consoles, PCs, and mobile devices. Its major franchises include Assassin's Creed, Rainbow Six, Far Cry, Just Dance, The Crew, and Skull & Bones. It also has a license to release games under the Star Wars and Avatar banners, as well as use the Tom Clancy name. The firm also holds the game streaming rights to Activision's existing catalog and any games it develops through 2038. Typically, over 40% of the firm's sales come from North America, and 35% from Europe.
57GF Score

Get the complete analysis for UBSFF

Cyclically Adjusted Revenue per Share is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

$6.00
Price
$9.50
GF Value