GURUFOCUS.COM » STOCK LIST » Communication Services » Interactive Media » Shanda Games Ltd (NAS:GAME) » Definitions » EBITDA Margin %

Shanda Games (Shanda Games) EBITDA Margin % : 42.23% (As of Dec. 2014)


View and export this data going back to . Start your Free Trial

What is Shanda Games EBITDA Margin %?

EBITDA Margin % is calculated as EBITDA divided by its Revenue. Shanda Games's EBITDA for the six months ended in Dec. 2014 was $253.7 Mil. Shanda Games's Revenue for the six months ended in Dec. 2014 was $600.7 Mil. Therefore, Shanda Games's EBITDA margin for the quarter that ended in Dec. 2014 was 42.23%.


Shanda Games EBITDA Margin % Historical Data

The historical data trend for Shanda Games's EBITDA Margin % can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Shanda Games EBITDA Margin % Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
EBITDA Margin %
Get a 7-Day Free Trial 42.75 41.03 59.24 53.39 42.23

Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
EBITDA Margin % Get a 7-Day Free Trial 42.75 41.03 59.24 53.39 42.23

Competitive Comparison of Shanda Games's EBITDA Margin %

For the Electronic Gaming & Multimedia subindustry, Shanda Games's EBITDA Margin %, along with its competitors' market caps and EBITDA Margin % data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Shanda Games's EBITDA Margin % Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Shanda Games's EBITDA Margin % distribution charts can be found below:

* The bar in red indicates where Shanda Games's EBITDA Margin % falls into.



Shanda Games EBITDA Margin % Calculation

EBITDA margin is the ratio of EBITDA divided by net sales or Revenue, usually presented in percent.

Shanda Games's EBITDA Margin % for the fiscal year that ended in Dec. 2014 is calculated as

EBITDA Margin %=EBITDA (A: Dec. 2014 )/Revenue (A: Dec. 2014 )
=253.676/600.68
=42.23 %

Shanda Games's EBITDA Margin % for the quarter that ended in Dec. 2014 is calculated as

EBITDA Margin %=EBITDA (Q: Dec. 2014 )/Revenue (Q: Dec. 2014 )
=253.676/600.68
=42.23 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games  (NAS:GAME) EBITDA Margin % Explanation

EBITDA Margin % is the ratio of EBITDA divided by net sales or Revenue. It is an performance metric measuring company's operating profitability. EBITDA Margin takes depreciation and amortization, interest expense and tax into account, which makes it easy to compare the relative profitability of companies of different sizes in the same industry.


Shanda Games EBITDA Margin % Related Terms

Thank you for viewing the detailed overview of Shanda Games's EBITDA Margin % provided by GuruFocus.com. Please click on the following links to see related term pages.


Shanda Games (Shanda Games) Business Description

Traded in Other Exchanges
N/A
Address
Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.