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Gaming Realms (FRA:RNE1) Enterprise Value : €125.49 Mil (As of May. 17, 2024)


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What is Gaming Realms Enterprise Value?

Think of Enterprise Value as the theoretical takeover price. It is more comprehensive than market capitalization (Market Cap), which only includes common equity. Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

EV-to-EBIT is calculated as Enterprise Value divided by its EBIT. As of today, Gaming Realms's Enterprise Value is €125.49 Mil. Gaming Realms's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was €6.06 Mil. Therefore, Gaming Realms's EV-to-EBIT ratio for today is 20.71.

EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA. As of today, Gaming Realms's Enterprise Value is €125.49 Mil. Gaming Realms's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 was €10.88 Mil. Therefore, Gaming Realms's EV-to-EBITDA ratio for today is 11.54.

EV-to-Revenue is calculated as Enterprise Value divided by its Revenue. As of today, Gaming Realms's Enterprise Value is €125.49 Mil. Gaming Realms's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was €27.24 Mil. Therefore, Gaming Realms's EV-to-Revenue ratio for today is 4.61.


Gaming Realms Enterprise Value Historical Data

The historical data trend for Gaming Realms's Enterprise Value can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gaming Realms Enterprise Value Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Enterprise Value
Get a 7-Day Free Trial Premium Member Only Premium Member Only 24.51 63.86 99.50 74.17 107.85

Gaming Realms Semi-Annual Data
Mar14 Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23
Enterprise Value Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 99.50 75.07 74.17 98.74 107.85

Competitive Comparison of Gaming Realms's Enterprise Value

For the Gambling subindustry, Gaming Realms's Enterprise Value, along with its competitors' market caps and Enterprise Value data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's Enterprise Value Distribution in the Travel & Leisure Industry

For the Travel & Leisure industry and Consumer Cyclical sector, Gaming Realms's Enterprise Value distribution charts can be found below:

* The bar in red indicates where Gaming Realms's Enterprise Value falls into.



Gaming Realms Enterprise Value Calculation

Enterprise Value is calculated as the market cap plus debt and minority interest and preferred shares, minus total cash, cash equivalents, and marketable securities.

Gaming Realms's Enterprise Value for the fiscal year that ended in Dec. 2023 is calculated as

Gaming Realms's Enterprise Value for the quarter that ended in Dec. 2023 is calculated as

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (FRA:RNE1) Enterprise Value Explanation

When an investor buy a company, the investor needs to pay not only the common shares, he/she also needs to pay the shareholders of Preferred Stocks. He also assumes the debt of the company, and receives the cash on the company's balance sheet.

If a company has more cash than debt, the investor actually pays less than the Market Cap because he immediately owns the cash once the transaction goes through.

The market value of Preferred Stock needs to be added to the market value of common stocks in the calculation of Enterprise Value.

For the companies with the same Market Cap, the smaller the Enterprise Value is, the cheaper the company is.

Enterprise Value can be negative when the company's net cash is more than its Market Cap. In this case the investor is basically getting the company for free and get paid for that.

1. EV-to-EBIT is calculated as Enterprise Value divided by its EBIT.

Gaming Realms's EV-to-EBIT for today is

EV-to-EBIT=Enterprise Value (Today)/EBIT (TTM)
=125.489/6.06
=20.71

Gaming Realms's current Enterprise Value is €125.49 Mil.
For company reported semi-annually or annually, GuruFocus uses latest annual data as the TTM data. Gaming Realms's EBIT for the trailing twelve months (TTM) ended in Dec. 2023 was €6.06 Mil.

2. EV-to-EBITDA is calculated as Enterprise Value divided by its EBITDA.

Gaming Realms's EV-to-EBITDA for today is:

EV-to-EBITDA=Enterprise Value (Today)/EBITDA(TTM)
=125.489/10.877
=11.54

Gaming Realms's current Enterprise Value is €125.49 Mil.
For company reported semi-annually or annually, GuruFocus uses latest annual data as the TTM data. Gaming Realms's EBITDA for the trailing twelve months (TTM) ended in Dec. 2023 was €10.88 Mil.

3. EV-to-Revenue is calculated as Enterprise Value divided by its Revenue.

Gaming Realms's EV-to-Revenue for today is:

EV-to-Revenue=Enterprise Value (Today)/Revenue (TTM)
=125.489/27.24
=4.61

Gaming Realms's current Enterprise Value is €125.49 Mil.
For company reported semi-annually or annually, GuruFocus uses latest annual data as the TTM data. Gaming Realms's Revenue for the trailing twelve months (TTM) ended in Dec. 2023 was €27.24 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms Enterprise Value Related Terms

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Gaming Realms (FRA:RNE1) Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S, and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK, including Channel Islands, the U.S and Rest of the world. It generates the majority of its revenue from Social Publishing segment.

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