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Gaming Realms (FRA:RNE1) Revenue : €29.84 Mil (TTM As of Jun. 2024)


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What is Gaming Realms Revenue?

Gaming Realms's revenue for the six months ended in Jun. 2024 was €16.05 Mil. Its revenue for the trailing twelve months (TTM) ended in Jun. 2024 was €29.84 Mil. Gaming Realms's Revenue per Share for the six months ended in Jun. 2024 was €0.05. Its Revenue per Share for the trailing twelve months (TTM) ended in Jun. 2024 was €0.10.

During the past 12 months, the average Revenue per Share Growth Rate of Gaming Realms was 15.30% per year. During the past 3 years, the average Revenue per Share Growth Rate was 24.40% per year. During the past 5 years, the average Revenue per Share Growth Rate was 30.50% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.

During the past 13 years, Gaming Realms's highest 3-Year average Revenue per Share Growth Rate was 150.70% per year. The lowest was -71.10% per year. And the median was 14.30% per year.


Gaming Realms Revenue Historical Data

The historical data trend for Gaming Realms's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Gaming Realms Revenue Chart

Gaming Realms Annual Data
Trend Sep13 Dec15 Dec16 Dec17 Dec18 Dec19 Dec20 Dec21 Dec22 Dec23
Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 8.12 12.60 17.26 21.45 27.19

Gaming Realms Semi-Annual Data
Sep14 Jun15 Dec15 Jun16 Dec16 Jun17 Dec17 Jun18 Dec18 Jun19 Dec19 Jun20 Dec20 Jun21 Dec21 Jun22 Dec22 Jun23 Dec23 Jun24
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 9.91 11.66 13.45 13.79 16.05

Competitive Comparison of Gaming Realms's Revenue

For the Electronic Gaming & Multimedia subindustry, Gaming Realms's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Gaming Realms's Revenue Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Gaming Realms's Revenue distribution charts can be found below:

* The bar in red indicates where Gaming Realms's Revenue falls into.



Gaming Realms Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Jun. 2024 adds up the semi-annually data reported by the company within the most recent 12 months, which was €29.84 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Gaming Realms  (FRA:RNE1) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Gaming Realms Revenue Related Terms

Thank you for viewing the detailed overview of Gaming Realms's Revenue provided by GuruFocus.com. Please click on the following links to see related term pages.


Gaming Realms Business Description

Traded in Other Exchanges
Address
Two Valentine Place, London, GBR, SE1 8QH
Gaming Realms PLC is a gaming company. It develops, publishes, and licenses next-generation mobile gaming content. The company creates and publishes real money and social games for mobile, with operations in the UK, the U.S., and Canada. The group has two continuing reportable operating segments Licensing - brand and content licensing to partners in Europe and the U.S., and Social Publishing - providing freemium games to the U.S and Europe. The company's geographical segment includes the UK (including the Channel Islands), the U.S., Isle of Man, Malta, Gibraltar, and the Rest of the world. It generates the majority of its revenue from the Licensing segment.

Gaming Realms Headlines

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