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Shanda Games (Shanda Games) Liabilities-to-Assets : 0.48 (As of Dec. 2014)


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What is Shanda Games Liabilities-to-Assets?

Liabilities-to-Assets is a solvency ratio indicating how much of the company’s assets are made of liabilities, calculated as total liabilities divided by total asset. Shanda Games's Total Liabilities for the quarter that ended in Dec. 2014 was $282.6 Mil. Shanda Games's Total Assets for the quarter that ended in Dec. 2014 was $589.4 Mil. Therefore, Shanda Games's Liabilities-to-Assets Ratio for the quarter that ended in Dec. 2014 was 0.48.


Shanda Games Liabilities-to-Assets Historical Data

The historical data trend for Shanda Games's Liabilities-to-Assets can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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Shanda Games Liabilities-to-Assets Chart

Shanda Games Annual Data
Trend Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Liabilities-to-Assets
Get a 7-Day Free Trial 0.37 0.55 0.49 0.82 0.48

Shanda Games Semi-Annual Data
Dec07 Dec08 Dec09 Dec10 Dec11 Dec12 Dec13 Dec14
Liabilities-to-Assets Get a 7-Day Free Trial 0.37 0.55 0.49 0.82 0.48

Competitive Comparison of Shanda Games's Liabilities-to-Assets

For the Electronic Gaming & Multimedia subindustry, Shanda Games's Liabilities-to-Assets, along with its competitors' market caps and Liabilities-to-Assets data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Shanda Games's Liabilities-to-Assets Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Shanda Games's Liabilities-to-Assets distribution charts can be found below:

* The bar in red indicates where Shanda Games's Liabilities-to-Assets falls into.



Shanda Games Liabilities-to-Assets Calculation

Liabilities-to-Assets ratio measures the portion of the total liabilities to the total asset. It indicates the leverage of the company, and the amount of debt the company uses in its operation.

Liabilities-to-Assets ratio is calculated by dividing total liabilities by total asset.

Shanda Games's Liabilities-to-Assets Ratio for the fiscal year that ended in Dec. 2014 is calculated as:

Liabilities-to-Assets (A: Dec. 2014 )=Total Liabilities/Total Assets
=282.586/589.384
=0.48

Shanda Games's Liabilities-to-Assets Ratio for the quarter that ended in Dec. 2014 is calculated as

Liabilities-to-Assets (Q: Dec. 2014 )=Total Liabilities/Total Assets
=282.586/589.384
=0.48

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


Shanda Games  (NAS:GAME) Liabilities-to-Assets Explanation

Liabilities-to-Assets is a solvency ratio indicating how much of the company’s assets are made of liabilities. It can vary greatly across different industries, as they have different capital structure. A high Liabilities-to-Assets ratio (more leveraged) suggests that the company might have potential solvency problems, or even a signal of financial distress. Conversely, a low Liabilities-to-Assets ratio usually indicates a healthy financial situation. However, it may also suggest that the company is not expanding or not making good use of debt.


Shanda Games Liabilities-to-Assets Related Terms

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Shanda Games (Shanda Games) Business Description

Traded in Other Exchanges
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Shanda Games Ltd was incorporated in the Cayman Islands on June 12, 2008. The Company is an online game company in China in terms of the size, diversity of its game portfolio, game revenues and game player base. It completed its initial public offering on September 30, 2009. It develop and source a broad array of game content through multiple channels, including in-house development, licensing, investment, acquisition, joint development and joint operation. As of March 31, 2015, it operated 35 MMO games and 29 mobile games in China and certain overseas markets. The games operated by the Company are: Mir II, BNB, Woool, Legend of Immortals, Age of Wushu, among others. It competes with other online game developers and operators in China, including Tencent Holdings Limited, NetEase, Inc., Changyou.com Limited, Perfect World Co., Ltd., Giant Interactive, Kingsoft, KongZhong Corporation, NetDragon Websoft, Inc. and The9 Limited.