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Dark Point Games (WAR:DPG) Return-on-Tangible-Asset : -27.30% (As of Mar. 2025)


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What is Dark Point Games Return-on-Tangible-Asset?

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Dark Point Games's annualized Net Income for the quarter that ended in Mar. 2025 was zł-0.76 Mil. Dark Point Games's average total tangible assets for the quarter that ended in Mar. 2025 was zł2.77 Mil. Therefore, Dark Point Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2025 was -27.30%.

The historical rank and industry rank for Dark Point Games's Return-on-Tangible-Asset or its related term are showing as below:

WAR:DPG' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -68.7   Med: -58.49   Max: 4.91
Current: -18.76

During the past 3 years, Dark Point Games's highest Return-on-Tangible-Asset was 4.91%. The lowest was -68.70%. And the median was -58.49%.

WAR:DPG's Return-on-Tangible-Asset is ranked worse than
75.04% of 585 companies
in the Interactive Media industry
Industry Median: -1.03 vs WAR:DPG: -18.76

Dark Point Games Return-on-Tangible-Asset Historical Data

The historical data trend for Dark Point Games's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

* Premium members only.

Dark Point Games Return-on-Tangible-Asset Chart

Dark Point Games Annual Data
Trend Dec22 Dec23 Dec24
Return-on-Tangible-Asset
-58.49 4.91 -68.70

Dark Point Games Quarterly Data
Dec22 Jun23 Dec23 Mar24 Jun24 Dec24 Mar25
Return-on-Tangible-Asset Get a 7-Day Free Trial - 19.36 -40.20 - -27.30

Competitive Comparison of Dark Point Games's Return-on-Tangible-Asset

For the Electronic Gaming & Multimedia subindustry, Dark Point Games's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Dark Point Games's Return-on-Tangible-Asset Distribution in the Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Dark Point Games's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Dark Point Games's Return-on-Tangible-Asset falls into.


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Dark Point Games Return-on-Tangible-Asset Calculation

Dark Point Games's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2024 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2024 )  (A: Dec. 2023 )(A: Dec. 2024 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2024 )  (A: Dec. 2023 )(A: Dec. 2024 )
=-2.102/( (2.83+3.289)/ 2 )
=-2.102/3.0595
=-68.70 %

Dark Point Games's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2025 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2025 )  (Q: Dec. 2024 )(Q: Mar. 2025 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2025 )  (Q: Dec. 2024 )(Q: Mar. 2025 )
=-0.756/( (3.289+2.249)/ 2 )
=-0.756/2.769
=-27.30 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2025) net income data.


Dark Point Games  (WAR:DPG) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Dark Point Games Return-on-Tangible-Asset Related Terms

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Dark Point Games Business Description

Traded in Other Exchanges
N/A
Address
Poznanska 154L, Torun, POL, 87-100
Dark Point Games SA is a development studio specializing in creating video games for computers and consoles. It is focuses on creating complex independent titles that combine the features of high-budget games, referred to by developers as Premium Indie.

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