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XR Immersive Tech (XCNQ:VRAI) Cost of Goods Sold : C$0.10 Mil (TTM As of Sep. 2023)


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What is XR Immersive Tech Cost of Goods Sold?

XR Immersive Tech's cost of goods sold for the three months ended in Sep. 2023 was C$0.00 Mil. Its cost of goods sold for the trailing twelve months (TTM) ended in Sep. 2023 was C$0.10 Mil.

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin. XR Immersive Tech's Gross Margin % for the three months ended in Sep. 2023 was 99.47%.

Cost of Goods Sold is also directly linked to Inventory Turnover.


XR Immersive Tech Cost of Goods Sold Historical Data

The historical data trend for XR Immersive Tech's Cost of Goods Sold can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

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XR Immersive Tech Cost of Goods Sold Chart

XR Immersive Tech Annual Data
Trend Dec20 Dec21 Dec22
Cost of Goods Sold
0.89 0.10 0.41

XR Immersive Tech Quarterly Data
Sep20 Dec20 Mar21 Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23
Cost of Goods Sold Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 0.17 0.09 - 0.01 -

XR Immersive Tech Cost of Goods Sold Calculation

Cost of Goods Sold is the aggregate cost of goods produced and sold, and services rendered during the reporting period. It excludes Total Operating Expense, such as Depreciation, Depletion and Amortization and Selling, General, & Admin. Expense.

Cost of Goods Sold for the trailing twelve months (TTM) ended in Sep. 2023 adds up the quarterly data reported by the company within the most recent 12 months, which was C$0.10 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.


XR Immersive Tech  (XCNQ:VRAI) Cost of Goods Sold Explanation

Cost of Goods Sold is directly linked to profitability of the company through Gross Margin.

XR Immersive Tech's Gross Margin % for the three months ended in Sep. 2023 is calculated as:

Gross Margin %=(Revenue - Cost of Goods Sold) / Revenue
=(0.187 - 0.001) / 0.187
=99.47 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

A company that has a moat can usually maintain or even expand their Gross Margin. A company can increase its Gross Margin in two ways. It can increase the prices of the goods it sells and keeps its Cost of Goods Sold unchanged. Or it can keep the sales price unchanged and squeeze its suppliers to reduce the Cost of Goods Sold. Warren Buffett believes businesses with the power to raise prices have moats.

Cost of Goods Sold is also directly linked to another concept called Inventory Turnover:

XR Immersive Tech's Inventory Turnover for the three months ended in Sep. 2023 is calculated as:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Inventory Turnover measures how fast the company turns over its inventory within a year. A higher inventory turnover means the company has light inventory. Therefore the company spends less money on storage, write downs, and obsolete inventory. If the inventory is too light, it may affect sales because the company may not have enough to meet demand.

Usually retailers pile up their inventories at holiday seasons to meet the stronger demand. Therefore, the inventory of a particular quarter of a year should not be used to calculate inventory turnover. An average inventory is a better indication.


XR Immersive Tech Cost of Goods Sold Related Terms

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XR Immersive Tech (XCNQ:VRAI) Business Description

Traded in Other Exchanges
Address
750 West Pender Street, Suite 401, Vancouver, BC, CAN, V6C 2T7
XR Immersive Tech Inc is a Virtual Reality and Augmented Reality entertainment and attractions manufacturer blending amusement park engineering and video game development to create custom experiences through its flagship hyper-immersive multiplayer VR attraction Uncontained.

XR Immersive Tech (XCNQ:VRAI) Headlines