Digital Arts (TSE:2326) Cash Conversion Cycle: 43.07 (As of Mar. 2026)


TSE:2326 Digital Arts Inc TSE:2326
82 GF Score
Price 円3,920.00
GF Value 円6,108.02
Valuation Significantly Undervalued
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What is Digital Arts Cash Conversion Cycle?

Digital Arts TSE:2326 +0.77% 82 Cash Conversion Cycle is 43.07 as of Mar. 2026. GuruFocus rates TSE:2326 with a GF Score™ of 82/100 and a GF Value™ of 円6,108.02 (Significantly Undervalued).

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Digital Arts's Days Sales Outstanding for the three months ended in Mar. 2026 was 46.78.
Digital Arts's Days Inventory for the three months ended in Mar. 2026 was 0.1.
Digital Arts's Days Payable for the three months ended in Mar. 2026 was 3.81.
Therefore, Digital Arts's Cash Conversion Cycle (CCC) for the three months ended in Mar. 2026 was 43.07.


Digital Arts  (TSE:2326) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Digital Arts Cash Conversion Cycle Related Terms


Digital Arts Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Digital Arts's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Digital Arts Cash Conversion Cycle Chart

Digital Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Cash Conversion Cycle
Get a 7-Day Free Trial Premium Member Only Premium Member Only 45.32 36.00 38.60 49.54 47.70

Digital Arts Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 81.85 49.71 37.27 39.89 43.07

TSE:2326 vs MSFT, ORCL, PLTR: Cash Conversion Cycle Comparison

For the Software - Infrastructure subindustry, Digital Arts's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Digital Arts Cash Conversion Cycle vs Software Industry

For the Software industry and Technology sector, Digital Arts's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Digital Arts's Cash Conversion Cycle falls into.


TSE:2326
82GF Score
Digital Arts Inc TSE:2326
Cash Conversion Cycle is just one metric. See GF Score™, valuation, warning signs, and more.
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Digital Arts Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Digital Arts's Cash Conversion Cycle for the fiscal year that ended in Mar. 2026 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=50.38+0.33-3.01
=47.70

Digital Arts's Cash Conversion Cycle for the quarter that ended in Mar. 2026 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=46.78+0.1-3.81
=43.07

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of 43.07 mean?
Digital Arts (TSE:2326) has a Cash Conversion Cycle of 43.07 as of Mar. 2026. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Digital Arts and its competitors.
Is Digital Arts' Cash Conversion Cycle too high?
Digital Arts' current Cash Conversion Cycle is 43.07. The Software industry median Cash Conversion Cycle is 32.19. Digital Arts' value of 43.07 is 33.8% above this industry median. Overall, Digital Arts has a GF Score™ of 82/100 and is considered Significantly Undervalued, reflecting its overall financial health beyond just this single metric.
How does Digital Arts' Cash Conversion Cycle compare to MSFT and ORCL?
Digital Arts' Cash Conversion Cycle of 43.07 can be compared against companies in the Software industry. The industry median Cash Conversion Cycle is 32.19. Digital Arts' value of 43.07 is 33.8% above this benchmark. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for a Software company?
The median Cash Conversion Cycle among Software companies is 32.19, based on 2,799 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Digital Arts's current Cash Conversion Cycle of 43.07 is 33.8% above the industry median. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Digital Arts and its competitors. For the Software industry, the median Cash Conversion Cycle is 32.19 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Digital Arts's current Cash Conversion Cycle is 43.07. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Digital Arts stock overvalued right now?
Based on GuruFocus' analysis, Digital Arts (TSE:2326) is currently considered Significantly Undervalued. The stock's GF Value™ is 円6,108.02, compared to a current price of 円3,920.00 — trading 35.8% below its estimated fair value. The current Cash Conversion Cycle is 43.07 and 33.8% above the Software industry median of 32.19. Digital Arts' overall GF Score™ is 82/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Digital Arts (TSE:2326), the current Cash Conversion Cycle is 43.07 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Digital Arts (TSE:2326) Overvalued in 2026?

Based on GuruFocus' analysis, Digital Arts stock appears to be undervalued. The current stock price of 円3,920.00 is trading 35.8% below its estimated GF Value™ of 円6,108.02. GuruFocus considers Digital Arts to be Significantly Undervalued.

Key valuation signals for TSE:2326:

  • Cash Conversion Cycle: 43.07
  • GF Value™: 円6,108.02 vs. price of 円3,920.00 (35.8% below fair value)
  • GF Score™: 82/100
  • Industry Position: 33.8% above the Software median

No single metric tells the full story. See the TSE:2326 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Digital Arts Business Description

Address Otemachi First Square, West tower 14 Floor, 1-5-1,Otemachi, Chiyoda, JPN, 100-0014
Digital Arts Inc develops Internet filtering software for business, private, and educational use. Its products protect users and networks from harmful Internet content and prevent inappropriate usage. Its software products are supplied to the corporate, public-sector (government ministries and agencies and schools), and consumer markets.
82GF Score

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Cash Conversion Cycle is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円3,920.00
Price
円6,108.02
GF Value