Digital Arts (TSE:2326) Revenue: 円11,276 Mil (TTM As of Mar. 2026)

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TSE:2326 Digital Arts Inc TSE:2326
90 GF Score
Price 円4,425.00
GF Value 円6,210.68
Valuation Modestly Undervalued
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What is Digital Arts Revenue?

Digital Arts TSE:2326 -0.34% 90 Revenue is 円11,276 Mil as of Mar. 2026. GuruFocus rates TSE:2326 with a GF Score™ of 90/100 and a GF Value™ of 円6,210.68 (Modestly Undervalued).

Digital Arts's revenue for the three months ended in Mar. 2026 was 円3,000 Mil. Its revenue for the trailing twelve months (TTM) ended in Mar. 2026 was 円11,276 Mil. Digital Arts's Revenue per Share for the three months ended in Mar. 2026 was 円217.25. Its Revenue per Share for the trailing twelve months (TTM) ended in Mar. 2026 was 円820.87.

Good Sign:

Digital Arts Inc has shown predictable revenue and earnings growth.

During the past 12 months, the average Revenue per Share Growth Rate of Digital Arts was 9.30% per year. During the past 3 years, the average Revenue per Share Growth Rate was 2.50% per year. During the past 5 years, the average Revenue per Share Growth Rate was 9.00% per year. During the past 10 years, the average Revenue per Share Growth Rate was 11.30% per year. Please click Growth Rate Calculation Example (GuruFocus) to see how GuruFocus calculates Wal-Mart Stores Inc (WMT)'s revenue growth rate. You can apply the same method to get other companies' revenue growth rate using Revenue per Share data.

During the past 13 years, Digital Arts's highest 3-Year average Revenue per Share Growth Rate was 22.90% per year. The lowest was 2.50% per year. And the median was 11.30% per year.


Digital Arts  (TSE:2326) Revenue Explanation

In ranking the predictability, companies with more consistent revenue and earnings growth are ranked high with predictability.

Peter Lynch categorized companies according to their revenue growth:


Slow Grower: Inflation < 10-Year Revenue Growth Rate < 10%:
Stalwart: 10% < 10-Year Revenue Growth Rate < 20%:
Fast Grower: 10-Year Revenue Growth Rate > 20%:

His favorite companies are stalwart, those growing between 10-20% a year.

Companies in cyclical industries may see their revenue fluctuate wildly in good years and bad years.


Be Aware

Revenue can be manipulated by changing the way how revenue is booked. Companies may book sales before the payment is received, or before the revenue is fully earned. These will be added to balance sheet items such as account payable or account receivables.


Digital Arts Revenue Related Terms


Digital Arts Revenue Historical Data

* Premium members only.

The historical data trend for Digital Arts's Revenue can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Digital Arts Revenue Chart

Digital Arts Annual Data
Trend Mar17 Mar18 Mar19 Mar20 Mar21 Mar22 Mar23 Mar24 Mar25 Mar26
Revenue
Get a 7-Day Free Trial Premium Member Only Premium Member Only 9,051.00 10,436.00 11,512.00 9,982.00 10,835.00

Digital Arts Quarterly Data
Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26 Jun26
Revenue Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only 2,270.00 2,722.00 2,843.00 3,000.00 2,711.00

TSE:2326 vs MSFT, ORCL, PLTR: Revenue Comparison

For the Software - Infrastructure subindustry, Digital Arts's Revenue, along with its competitors' market caps and Revenue data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Digital Arts Revenue vs Software Industry

For the Software industry and Technology sector, Digital Arts's Revenue distribution charts can be found below:

* The bar in red indicates where Digital Arts's Revenue falls into.


TSE:2326
90GF Score
Digital Arts Inc TSE:2326
Revenue is just one metric. See GF Score™, valuation, warning signs, and more.
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Digital Arts Revenue Calculation

Also referred as sales, revenue is income that a company receives from its normal business activities, usually from the sale of goods and services to customers. Revenue is often referred to as the "top line" due to its position on the income statement at the very top.

Revenue for the trailing twelve months (TTM) ended in Mar. 2026 adds up the quarterly data reported by the company within the most recent 12 months, which was 円11,276 Mil.

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Revenue →
What does a Revenue of 円11,276 Mil mean?
Digital Arts (TSE:2326) has a Revenue of 円11,276 Mil as of Mar. 2026. Revenue is the total amount a company generates as sales through its operations. View historical data on Digital Arts and its competitors.
Is Digital Arts' Revenue too high?
Digital Arts' current Revenue is 円11,276 Mil. Overall, Digital Arts has a GF Score™ of 90/100 and is considered Modestly Undervalued, reflecting its overall financial health beyond just this single metric.
How does Digital Arts' Revenue compare to MSFT and ORCL?
Digital Arts' Revenue of 円11,276 Mil can be compared against companies in the Software industry. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Revenue for a Software company?
A good Revenue depends on the Software industry context. However, Revenue should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Revenue mean?
A high Revenue can signal that a stock is expensive relative to its fundamentals. Revenue is the total amount a company generates as sales through its operations. View historical data on Digital Arts and its competitors. Digital Arts's current Revenue is 円11,276 Mil. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Digital Arts stock overvalued right now?
Based on GuruFocus' analysis, Digital Arts (TSE:2326) is currently considered Modestly Undervalued. The stock's GF Value™ is 円6,210.68, compared to a current price of 円4,425.00 — trading 28.8% below its estimated fair value. The current Revenue is 円11,276 Mil. Digital Arts' overall GF Score™ is 90/100. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Revenue calculated?
Revenue is calculated from a company's financial statements. For Digital Arts (TSE:2326), the current Revenue is 円11,276 Mil as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Is Digital Arts (TSE:2326) Overvalued in 2026?

Based on GuruFocus' analysis, Digital Arts stock appears to be undervalued. The current stock price of 円4,425.00 is trading 28.8% below its estimated GF Value™ of 円6,210.68. GuruFocus considers Digital Arts to be Modestly Undervalued.

Key valuation signals for TSE:2326:

  • Revenue: 円11,276 Mil
  • GF Value™: 円6,210.68 vs. price of 円4,425.00 (28.8% below fair value)
  • GF Score™: 90/100

No single metric tells the full story. See the TSE:2326 stock analysis page for a complete view including 30-year financials, guru trades, and insider activity.


Digital Arts Business Description

Address Otemachi First Square, West tower 14 Floor, 1-5-1,Otemachi, Chiyoda, JPN, 100-0014
Digital Arts Inc develops Internet filtering software for business, private, and educational use. Its products protect users and networks from harmful Internet content and prevent inappropriate usage. Its software products are supplied to the corporate, public-sector (government ministries and agencies and schools), and consumer markets.
90GF Score

Get the complete analysis for TSE:2326

Revenue is just one metric. See GF Value™, 30-year financials, guru trades, warning signs, and more.

円4,425.00
Price
円6,210.68
GF Value