Vertiqal Studios (TSX:VRTS) Cash Conversion Cycle: -4,872.57 (As of Mar. 2026)


What is Vertiqal Studios Cash Conversion Cycle?

Vertiqal Studios TSX:VRTS -50.00% Cash Conversion Cycle is -4,872.57 as of Mar. 2026. The stock has 7 warning signs investors should review.

Cash Conversion Cycle is one of several measures of management effectiveness. It equals Days Sales Outstanding + Days Inventory - Days Payable.

Vertiqal Studios's Days Sales Outstanding for the three months ended in Mar. 2026 was 294.87.
Vertiqal Studios's Days Inventory for the three months ended in Mar. 2026 was 0.
Vertiqal Studios's Days Payable for the three months ended in Mar. 2026 was 5167.44.
Therefore, Vertiqal Studios's Cash Conversion Cycle (CCC) for the three months ended in Mar. 2026 was -4,872.57.


Vertiqal Studios  (TSX:VRTS) Cash Conversion Cycle Explanation

Generally, the lower this number is, the better for the company. Although it should be combined with other metrics (such as ROE % and ROA %), it can be especially useful for comparing close competitors, because the company with the lowest CCC is often the one with better management.


Be Aware

CCC is most effective with retail-type companies, which have inventories that are sold to customers. Consulting businesses, software companies and insurance companies are all examples of companies for whom this metric is meaningless.

The CCC is one of several tools that can help you evaluate management, especially if it is calculated for several consecutive time periods and for several competitors. Decreasing or steady CCCs are good, while rising ones should motivate you to dig a bit deeper.


Vertiqal Studios Cash Conversion Cycle Related Terms


Vertiqal Studios Cash Conversion Cycle Historical Data

* Premium members only.

The historical data trend for Vertiqal Studios's Cash Conversion Cycle can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Vertiqal Studios Cash Conversion Cycle Chart

Vertiqal Studios Annual Data
Trend Nov19 Nov20 Dec21 Dec22 Dec23 Dec24 Dec25
Cash Conversion Cycle
Get a 7-Day Free Trial -7,117.99 -628.28 -689.63 -611.35 -654.56

Vertiqal Studios Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Cash Conversion Cycle Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -1,543.63 -632.47 -432.11 -341.75 -4,872.57

TSX:VRTS vs NTES, EA, TTWO: Cash Conversion Cycle Comparison

For the Electronic Gaming & Multimedia subindustry, Vertiqal Studios's Cash Conversion Cycle, along with its competitors' market caps and Cash Conversion Cycle data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Vertiqal Studios Cash Conversion Cycle vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Vertiqal Studios's Cash Conversion Cycle distribution charts can be found below:

* The bar in red indicates where Vertiqal Studios's Cash Conversion Cycle falls into.



Vertiqal Studios Cash Conversion Cycle Calculation

Cash Conversion Cycle (CCC) measures how fast a company can convert cash on hand into even more cash on hand. This metric looks at the amount of time needed to sell inventory, the amount of time needed to collect receivables and the length of time the company is afforded to pay its bills without incurring penalties.

Cash Conversion Cycle is one of several measures of management effectiveness.

Vertiqal Studios's Cash Conversion Cycle for the fiscal year that ended in Dec. 2025 is calculated as

Cash Conversion Cycle=Days Sales Outstanding +Days Inventory-Days Payable
=127.44+0-782
=-654.56

Vertiqal Studios's Cash Conversion Cycle for the quarter that ended in Mar. 2026 is calculated as:

Cash Conversion Cycle=Days Sales Outstanding+Days Inventory-Days Payable
=294.87+0-5167.44
=-4,872.57

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Frequently Asked Questions Learn more about Cash Conversion Cycle →
What does a Cash Conversion Cycle of -4,872.57 mean?
Vertiqal Studios (TSX:VRTS) has a Cash Conversion Cycle of -4,872.57 as of Mar. 2026. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Vertiqal Studios and its competitors.
Is Vertiqal Studios' Cash Conversion Cycle too high?
Vertiqal Studios' current Cash Conversion Cycle is -4,872.57.
How does Vertiqal Studios' Cash Conversion Cycle compare to NTES and EA?
Vertiqal Studios' Cash Conversion Cycle of -4,872.57 can be compared against companies in the Interactive Media industry. The industry median Cash Conversion Cycle is 18.31. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Cash Conversion Cycle for an Interactive Media company?
The median Cash Conversion Cycle among Interactive Media companies is 18.31, based on 548 companies in the industry. Companies in the top quartile (top 25%) have a Cash Conversion Cycle significantly above this median, while those in the bottom quartile fall well below. However, Cash Conversion Cycle should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Cash Conversion Cycle mean?
A high Cash Conversion Cycle can signal that a stock is expensive relative to its fundamentals. Cash conversion cycle equals sum of days inventory and days sales outstanding less days payable. View historical data on Vertiqal Studios and its competitors. For the Interactive Media industry, the median Cash Conversion Cycle is 18.31 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Vertiqal Studios's current Cash Conversion Cycle is -4,872.57. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Vertiqal Studios stock overvalued right now?
Based on GuruFocus' analysis, Vertiqal Studios (TSX:VRTS) is currently considered Possible Value Trap. The stock's GF Value™ is C$0.02, compared to a current price of C$0.01 — trading 75% below its estimated fair value. The current Cash Conversion Cycle is -4,872.57. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Cash Conversion Cycle calculated?
Cash Conversion Cycle is calculated from a company's financial statements. For Vertiqal Studios (TSX:VRTS), the current Cash Conversion Cycle is -4,872.57 as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Vertiqal Studios Business Description

Other Exchanges VERTF:USA
Address 441 King Street West, Unit 200, Toronto, ON, CAN, M5V 1K4
Vertiqal Studios Corp is a technology and entertainment company providing direct advertising services to brands over its social media channels, with future programmatic advertising services planned as well as plans to build and acquire assets to unite the Woeld'wide gaming community. The Company is engaged in a single business activity. The company has presence in Canada and United States. The company generates majority of revenue from Canada.