Vertiqal Studios (TSX:VRTS) Return-on-Tangible-Asset: -126.47% (As of Mar. 2026)


What is Vertiqal Studios Return-on-Tangible-Asset?

Vertiqal Studios TSX:VRTS Return-on-Tangible-Asset is -126.47% as of Mar. 2026. The stock has 7 warning signs investors should review. Among 568 Interactive Media companies, Vertiqal Studios ranks worse than 97.01% on this metric.

Return-on-Tangible-Asset is calculated as Net Income divided by its average total tangible assets. Total tangible assets equals to Total Assets minus Intangible Assets. Vertiqal Studios's annualized Net Income for the quarter that ended in Mar. 2026 was C$-4.57 Mil. Vertiqal Studios's average total tangible assets for the quarter that ended in Mar. 2026 was C$3.61 Mil. Therefore, Vertiqal Studios's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 was -126.47%.

The historical rank and industry rank for Vertiqal Studios's Return-on-Tangible-Asset or its related term are showing as below:

TSX:VRTS' s Return-on-Tangible-Asset Range Over the Past 10 Years
Min: -1433.3   Med: -324.9   Max: 238.6
Current: -353.89

During the past 7 years, Vertiqal Studios's highest Return-on-Tangible-Asset was 238.60%. The lowest was -1433.30%. And the median was -324.90%.

TSX:VRTS's Return-on-Tangible-Asset is ranked worse than
97.01% of 568 companies
in the Interactive Media industry
Industry Median: 0.865 vs TSX:VRTS: -353.89

Vertiqal Studios  (TSX:VRTS) Return-on-Tangible-Asset Explanation

Return-on-Tangible-Asset measures the rate of return on the average total tangible assets (total assets minus intangible assets). Tangible means physical in nature. Intangible Assets are assets that are not physical in nature, and typically "derive their value from legal or intellectual rights." Return-on-Tangible-Asset measures a firm's efficiency at generating profits from its tangible assets. It shows how well a company uses what it has to generate earnings. Return-on-Tangible-Assets can vary drastically across industries. Therefore, Return-on-Tangible-Asset should not be used to compare companies in different industries.


Be Aware

Like ROE and ROA, Return-on-Tangible-Asset is calculated with only 12 months data. Fluctuations in the company’s earnings or business cycles can affect the ratio drastically. It is important to look at the ratio from a long term perspective. Return-on-Tangible-Asset can be affected by events such as stock buyback or issuance, and by a company’s tax rate and its interest payment. Return-on-Tangible-Asset may not reflect the true earning power of the assets. A more accurate measurement is ROC % (ROC).

Many analysts argue the higher return the better. Buffett states that really high Return-on-Tangible-Asset may indicate vulnerability in the durability of the competitive advantage.


Vertiqal Studios Return-on-Tangible-Asset Related Terms


Vertiqal Studios Return-on-Tangible-Asset Historical Data

* Premium members only.

The historical data trend for Vertiqal Studios's Return-on-Tangible-Asset can be seen below:

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

Vertiqal Studios Return-on-Tangible-Asset Chart

Vertiqal Studios Annual Data
Trend Nov19 Nov20 Dec21 Dec22 Dec23 Dec24 Dec25
Return-on-Tangible-Asset
Get a 7-Day Free Trial -419.95 -301.08 -1,433.30 -72.68 -348.71

Vertiqal Studios Quarterly Data
Jun21 Sep21 Dec21 Mar22 Jun22 Sep22 Dec22 Mar23 Jun23 Sep23 Dec23 Mar24 Jun24 Sep24 Dec24 Mar25 Jun25 Sep25 Dec25 Mar26
Return-on-Tangible-Asset Get a 7-Day Free Trial Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only Premium Member Only -248.09 -113.84 -448.97 -615.28 -126.47

TSX:VRTS vs NTES, EA, TTWO: Return-on-Tangible-Asset Comparison

For the Electronic Gaming & Multimedia subindustry, Vertiqal Studios's Return-on-Tangible-Asset, along with its competitors' market caps and Return-on-Tangible-Asset data, can be viewed below:

* Competitive companies are chosen from companies within the same industry, with headquarter located in same country, with closest market capitalization; x-axis shows the market cap, and y-axis shows the term value; the bigger the dot, the larger the market cap. Note that "N/A" values will not show up in the chart.


Vertiqal Studios Return-on-Tangible-Asset vs Interactive Media Industry

For the Interactive Media industry and Communication Services sector, Vertiqal Studios's Return-on-Tangible-Asset distribution charts can be found below:

* The bar in red indicates where Vertiqal Studios's Return-on-Tangible-Asset falls into.



Vertiqal Studios Return-on-Tangible-Asset Calculation

Vertiqal Studios's annualized Return-on-Tangible-Asset for the fiscal year that ended in Dec. 2025 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(A: Dec. 2025 )  (A: Dec. 2024 )(A: Dec. 2025 )
=-10.491/( (2.276+3.741)/ 2 )
=-10.491/3.0085
=-348.71 %

Vertiqal Studios's annualized Return-on-Tangible-Asset for the quarter that ended in Mar. 2026 is calculated as:

Return-on-Tangible-Asset=Net Income/( (Total Tangible Assets+Total Tangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=Net Income/( (Total Assets - Intangible Assets+Total Assets - Intangible Assets)/ count )
(Q: Mar. 2026 )  (Q: Dec. 2025 )(Q: Mar. 2026 )
=-4.568/( (3.741+3.483)/ 2 )
=-4.568/3.612
=-126.47 %

* For Operating Data section: All numbers are indicated by the unit behind each term and all currency related amount are in USD.
* For other sections: All numbers are in millions except for per share data, ratio, and percentage. All currency related amount are indicated in the company's associated stock exchange currency.

In the calculation of annual Return-on-Tangible-Asset, the net income of the last fiscal year and the average total tangible assets over the fiscal year are used. In calculating the quarterly data, the Net Income data used here is four times the quarterly (Mar. 2026) net income data.

What does a Return-on-Tangible-Asset of -126.47% mean?
Vertiqal Studios (TSX:VRTS) has a Return-on-Tangible-Asset of -126.47% as of Mar. 2026. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Vertiqal Studios and its competitors. According to the industry distribution chart, Vertiqal Studios ranks #551 out of 568 companies in the Interactive Media industry, placing it in the top 97%.
Is Vertiqal Studios' Return-on-Tangible-Asset too high?
Vertiqal Studios' current Return-on-Tangible-Asset is -126.47%. Based on the distribution chart, Vertiqal Studios ranks #551 out of 568 companies in the Interactive Media industry, which is in the bottom quartile relative to peers.
How does Vertiqal Studios' Return-on-Tangible-Asset compare to NTES and EA?
According to the Interactive Media industry distribution chart, Vertiqal Studios ranks #551 out of 568 companies for Return-on-Tangible-Asset. This places Vertiqal Studios in the lower half of its industry. The industry median Return-on-Tangible-Asset is 0.87. See the competitive comparison table and distribution chart on this page for a detailed peer-by-peer breakdown.
What is a good Return-on-Tangible-Asset for an Interactive Media company?
The median Return-on-Tangible-Asset among Interactive Media companies is 0.87, based on 568 companies in the industry. Companies in the top quartile (top 25%) have a Return-on-Tangible-Asset significantly above this median, while those in the bottom quartile fall well below. However, Return-on-Tangible-Asset should not be evaluated in isolation — investors should consider it alongside profitability, growth, and financial strength metrics. Use the industry distribution chart on this page to see where any company falls relative to its peers.
What does a high Return-on-Tangible-Asset mean?
A high Return-on-Tangible-Asset can signal that a stock is expensive relative to its fundamentals. Return on tangible assets is the ratio of current-period net income to average two-period tangible assets. View historical data on Vertiqal Studios and its competitors. For the Interactive Media industry, the median Return-on-Tangible-Asset is 0.87 — values significantly above this may indicate overvaluation, while values below may suggest a bargain or underlying issues. Vertiqal Studios's current Return-on-Tangible-Asset is -126.47%. However, context matters — high-growth companies often justify higher valuations. Always evaluate alongside other metrics like GF Score™ and GF Value™.
Is Vertiqal Studios stock overvalued right now?
Based on GuruFocus' analysis, Vertiqal Studios (TSX:VRTS) is currently considered Possible Value Trap. The stock's GF Value™ is C$0.02, compared to a current price of C$0.01 — trading 50% below its estimated fair value. The current Return-on-Tangible-Asset is -126.47%. Investors should evaluate multiple metrics — including profitability, growth, and financial strength — before making a decision.
How is Return-on-Tangible-Asset calculated?
Return-on-Tangible-Asset is calculated from a company's financial statements. For Vertiqal Studios (TSX:VRTS), the current Return-on-Tangible-Asset is -126.47% as of Mar. 2026. GuruFocus calculates this using data sourced from SEC filings and annual reports. See the calculation section and 30-year financial data on this page for the full breakdown.

Vertiqal Studios Business Description

Other Exchanges VERTF:USA
Address 441 King Street West, Unit 200, Toronto, ON, CAN, M5V 1K4
Vertiqal Studios Corp is a technology and entertainment company providing direct advertising services to brands over its social media channels, with future programmatic advertising services planned as well as plans to build and acquire assets to unite the Woeld'wide gaming community. The Company is engaged in a single business activity. The company has presence in Canada and United States. The company generates majority of revenue from Canada.